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Anonymous's avatar
Anonymous
10 years ago
Solved

The fraud that is NFS:NL

I have to post this research here after being told by support that my concerns should be posted on their facebook page instead of handling the problem properly.

I've been playing this game since last year, got to level 74 and bought some of the in-apps in the store to get ahead in the game. I've had the impression that the mini-draws after a race were biased against the player, but I didn't have proof until now. I'm tired of the BS this game is forcing on us; I have proof that these mini-draws are not random and the results are not random, instead they are pre-selected so the material you played the race for will not be winnable on certain occasions (if you are trying to get more than one material of your choosing on the 3 races you are allowed per event).

In a real 3-way draw of 3 possible options the chances of obtaining one option on each slot are statistically calculable, I made a save game before entering this race (screenshot 1: chapter 11 - riding dirty (blockade)). I completed the race and was presented with the 3 options for the draw (screenshot 2). My target was to get the fasteners so I can upgrade my BMW M4 for the upcoming ferrari stage. Well, I raced and selected the first slot... and was awarded the input shaft.

Then this is what I did: I downloaded my saved game. I went to the same race and won. the 3 options for the draw were the same, in different order. I selected the first slot... and I got the input shaft again.

So far, that is statistically acceptable. But this is what happened after reloading my saved game and playing 12 TIMES the race: I got the input shaft on the first slot no matter what were the options offered.

Then it got worse. I reloaded my saved game and played 12 TIMES the race again, this time selecting always the SECOND slot... I got the input shaft EVERY TIME.

So, in order to be thorough and be sure to call this game a FRAUD, a reloaded my saved game and played 13 TIMES the race again this time selecting the THIRD slot. No surprises this time, I got the input shaft EVERY TIME AGAIN.

I'm trying to get my money back through support but it seems that nobody in the Firemonkeys team is dedicated to actual customer service. More than my money, what angers me the most is the time I invested in this sore excuse for a sleazy casino-slot game disguised as racing. I trusted the Firemonkeys because I play Real Racing 3 and I have hundreds of hours on that game in spite of their restless attempts to collect money from me. I know better now, and I'm abandoning this game with a hard lesson earned: EA/Firemonkeys are no better than Gameloft when it comes to racing apps.

I don't know if any of you in this forum have the same feeling; I dare you to invest a little of your grinding time to replicate my experiment and confirm/dispute what I had proved on my end. I'm playing on an android phone and the game version is 1.2.6. Please post your results in this thread in case you run your own tests; maybe the facts and our protest will force the developers to come clean and fix this abuse.

  • I don't normally necro threads but given we were discussing this issue almost 2 years ago and there are recent developments I figured I would share them.

    So today (due to yet more cash grabbing by EA) the Belgian Gaming Commission has stated that RNG boxes in video games are classed as gambling and as such they must abide by gambling laws (I explained the legal position on this a looong time ago - see earlier int his thread).  They are now looking to ban Pay to Win RNG boxes in video games which is likely to become an EU wide ban at some point int he next couple of years.

    Furthermore, Politicians in the US are also calling out EA's predatory practices (gambling laws in the US are very strict) so we will probably see some action there as well in the not too distant future.

    So back to this thread - because it has now been established that RNG boxes are a form of gambling, they must follow gambling laws which means that the outcome cannot be pre-determined in a game of chance - meaning that the boxes in NFS:No Limits -must- be random in order to be lawful.

    I haven't done any further research on the boxes in NFS:No Limits on whether or not EA have changed their behaviour to make the outcome random or not since this thread back in 2016 - but it would be interesting to know.

    Today's ruling by the Belgian Gaming Commission is a really good thing because RNG boxes have rapidly become one of the worst aspects of video games and I for one will be very glad to see them gone for good.

50 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    Well, if this thread proves one thing, it is how irrelevant this forum is, since no developer ever replied to this post. 😞

    Only from reading this thread (i am way to lazy to test this with all the crashes appearing at the moment), i presume that there is a random chance. It's just not determined after winning a race but after getting your previous reward. This means after choosing your reward, the "randomness" for the next reward takes place. You should advance your testing to 2 races and then reloading the game. In one scenario you could race the same race twice. You should get different rewards the second time. In another scenario you can race two different races or alter by racing one race and check the reward and then reload and race another race before doing the first one. This should show, that there is a random factor.

    Although i get your complaint about the 3 fake choices at the end, i would say this solution is quite good. It's kind of an anti-cheat system, so that you can't alter your rewards by reloading the game. (Or at least not by reloading after one race, you would have to do at least 2 races to get another chance) This would definitely reduce the quality of this game in my opinion, since reloading and racing again to get a better reward is no fun at all.

    On another note, i think there was a suggestion, which would enhance the gameplay and solve your chance issue at the same time. That would be giving the player the option to choose one of the three rewards at the end. This way there would be no issue with gambling law (in case you don't want to complain about the randomness of the 3 given choices, that is) And on the other hand this would address the issue of farming those gray upgrade items and getting to many "worseless" modpoints.

  • Anonymous's avatar
    Anonymous
    9 years ago

    They darn't post in here as what ever they post will kill them.  If they deny it and later are proven to be lying that would hurt them badly.  If they admit it, that can o' worms will be alllllll over!

  • Anonymous's avatar
    Anonymous
    9 years ago

    Druffi, I agree with your first paragraph. I expected FM/EA to respond to my concerns on my tech support ticket or here, but they haven't. But they are reading this thread, for sure. I'm my experience with FM/EA (real racing 3) this only means that they know this is a problem, and they either don't want to solve (because they believe they can get away with it if customers don't complain too much) or the game engine has that as a feature hard to remove. Either way, it just shows how dishonest they are. Funny how this thread disappears and reappears from time to time. I'm still hoping that they are going to come out and fix this.

    The solution you proposed in your 3rd. paragraph is something I also recommended in my request. It's the best way out of this mess. But I'm afraid that the implementation is not trivial because I have the impression that once the cards are shuffled, they already placed the "winning" card in all the slots to force you to get it no matter what you select. Once you select it, the program may replace the other two with the other potential rewards in case you want to expend gold for them. I feel this is their arrangement (you can see that on some races in the underground your slot will have a characteristic background of an epic card but you get money or the useless visual points instead).

    On your second paragraph you speculate about why the cards come predefined after a reload. While that could be the explanation, we don't know. Any test trying to prove that will be hard to implement and time consuming. Maybe you want to try and let us all know. But still that is not the issue of the fraud complaint. As I explained in previous posts, the core issue is that the handling of the draw (presented as a game of chance) is illegal and the developer knows that but still use it counting on us (customers) being oblivious and willing to careless waste money in the game. This is a pattern very similar to the attitude casinos had before regulations rein them in and prevent them from abusing people susceptible to gambling binges (gamblers still go at it, but at least the casinos can't rig the games to make winning impossible). The attitude shows total contempt for their customers and abuse of the lack of specific regulations against these things.

  • Hi guys.

    Well, the first issue was that the first reward we get "randomly" is not random, meaning you'll get the same reward whichever spot you touch and even if you reload the race and race again. Now what I tested is to save the game and do the same race 3 times and reloadthen redo the race. Well guess what, you'll get the same rewards in the same order, meaning there is nothing random at all in this game. It's kind of a relief for me since first I never bought gold and second now I can relax, not worrying which spot to choose.

    I mean how lazy these guys are? Adding a random method in their code. Someone might say that this is to prevent people not to reload the game to get exactly what they want, well many things could have been done to prevent it like a cool down between 2 reloads or something.

    Good Job EA/FM!!!

    This should at least gave yo time to fix your bugs : invisible road, crashes, suddens exits, but no...

  • ManjaXXXXX's avatar
    ManjaXXXXX
    9 years ago

    I think they have silently corrected this. Perhaps the effect of this thread.The rewards appear to be random after today's update. I got the same part again while playing  the same race back-to-back. This had never happened earlier.

    I observed the same with many races.

  • Anonymous's avatar
    Anonymous
    9 years ago

    I'm quite sure, that you could get the same reward twice in a row before the patch. That doesn't mean, that they didn't change something with the reward system, though 😉

  • Anonymous's avatar
    Anonymous
    9 years ago

    I have a iPhone 6s and it is updated with the latest update from apple, I also have the latest version of the game installed.

    I have done exactly what you (leaderone_gr) asked and I got the same results as you.

    This game is rigged and it is BULLS**T. It is unfair for people who have paid real money for things in this game. Like myself.

    I am a level 4 VIP and I paid $79.99 AUD for this and I feel like I have been ripped off as it is not a RANDOM prize at all.

    I am in Australia and I am willing to help you with this court action here in Australia. Please message me privately and we can talk further.

  • 7ru3blu3's avatar
    7ru3blu3
    9 years ago

    I am a programmer myself, and I am looking at the issue differently: if the results are purely random then you end up spending your day like this:

    • Play -> unwanted item -> load -> unwanted item -> load -> desired item -> save
    • Repeat this process 6 times for, say, 6 blueprints (6 is the number of times you can replay a race in one day)

    And this is exactly what OP is doing. EA / FM probably thought of it earlier and made the prizes not-so-random. This is fair enough I guess. If I were the game programmer, I would generate the prize list on the server, random of course, and save it so that no matter how many times you reload and replay the same race you always get the same prizes. If they decide to randomize the prizes on the client (your tablet or phone) then anyone (a hacker, reverse engineer, etc) can cheat by rigging the random number generator. And they don't even have to reload their save games for this.

    Edit: note that golden crates work the same way. Last week I got 6 Dodge challenger blueprints, and 2 McLaren blueprints. Then, on the weekend, my progress reverted to that of midweek (I changed devices and found out that my cloud saves were overwritten with older progress, lost the Jaguar F-Type as well, TYVM EA & Co). Now I opened the Golden crate soon after that and got the Challenger blueprints again. And I know I will get McLaren blueprints today.

  • @7ru3blu3 Well what ppl don't accpet here is that everything is decided i advance which not fair, and I guess even the second price is locked too whe you want to pay 30g for it. To prevent ppl from reloadind to get what they want FM/EA should put a cool down or a number of times you can actually reload your cloud saves like you have to wait at least 4 hours between 2 reloads or you cando it oly twice a day. This would work, specially that ppl will then loose many fuel refill if they try to get what they want, which is worse for them.

    Edit : BTW, I'm a programmer too

  • I don't normally necro threads but given we were discussing this issue almost 2 years ago and there are recent developments I figured I would share them.

    So today (due to yet more cash grabbing by EA) the Belgian Gaming Commission has stated that RNG boxes in video games are classed as gambling and as such they must abide by gambling laws (I explained the legal position on this a looong time ago - see earlier int his thread).  They are now looking to ban Pay to Win RNG boxes in video games which is likely to become an EU wide ban at some point int he next couple of years.

    Furthermore, Politicians in the US are also calling out EA's predatory practices (gambling laws in the US are very strict) so we will probably see some action there as well in the not too distant future.

    So back to this thread - because it has now been established that RNG boxes are a form of gambling, they must follow gambling laws which means that the outcome cannot be pre-determined in a game of chance - meaning that the boxes in NFS:No Limits -must- be random in order to be lawful.

    I haven't done any further research on the boxes in NFS:No Limits on whether or not EA have changed their behaviour to make the outcome random or not since this thread back in 2016 - but it would be interesting to know.

    Today's ruling by the Belgian Gaming Commission is a really good thing because RNG boxes have rapidly become one of the worst aspects of video games and I for one will be very glad to see them gone for good.

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