9 years ago
Tuning physics for Payback
Gearhead AA here. I have a particular suggestion to the Need for Speed advisors to relay and take into consideration. The previous Need for Speed had the availability to tune the handling and stance o...
@AngelRamirez0 you are wrong. they have been working on paybacks physics for 2 years, and 4 years if you include 2015. and of course, the handling is unrealistic, it's an arcade game it's not Project Cars. and to tackle your point about how FH would get the upper hand if they included more customization, that's where you are wrong too. customization is only 25% of the game at best. you still need to factor in the map and the actual gameplay mechanics which in FH3 both the map and the mechanics are extremely poor and over done.
not get out of here you fanboy.
@AngelRamirez01 I don't know where you got this from but you are wrong. The physics improved. And you stop comparing Forza with NFS. You just can't when it's about the physics. NFS doesn't want to be realistic, IT SHOULDN'T BE! They should be fun what they didn't really achieve with NFS 2015 but did this time. And since you spam this message (same message again and again, copy paste) over and over again, I will report you and I hope others will follow. You are just hating on a game that isn't released and you're sharing false information and promoting another game that is completely different.
@HowlingBeast that is the type of cancer forum XP and leaderboard systems create/bring in.