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Changing the handling model is definitely welcome, and it's great to hear that feedback is being taken on-board. However, I can't help but feel that the trailer felt somewhat... Forced, or excessive. Very visually impressive, sure, but all trailers are this way. I'm sure 2015 and Payback, mutually regarded as failures by fans, had very visually impressive promotional content in the same way.
But then the little things previously unseen start creeping in, and all of a sudden, glaring flaws are exposed. I can't deny that I'm somewhat suspicious of the very explicit and outward statement "we ditched the speedcards from Payback" it seemed strange to acknowledge changes and other games within an in-game trailer.
Let me say that I don't want to be pessimistic about NFS Heat! There are certainly good things, but with each successive release it feels like one step forwards and two steps back. Every problem that is fixed, a new one (s) takes it's place. I'm very happy to hear customization and cops (hopefully genuinely this time) have taken priority. Although, those statements are counteracted by the facts: Players have observed through Heat: Studio that there aren't actually any new visual customization parts for returning cars, some of which (SRT Viper GTS/Skyline GT-R R34) haven't received new parts for four years!
I would also like to bring my own criticism to the table if possible. If you haven't seen my thread about a particular in-game mechanic, I'd like it very much if you or a lower rank EA associate could, only if it's reasonable of course. Namely, the damage bar, a system of player health that myself and others are quite reluctant to see return from the very few games it featured in. I've already made a case with EA Help and continue trying to raise awareness, the issue is that this has the potential to be the game-breaker and has severe negative implications. I'd greatly appreciate it if you could take a look! Otherwise, thank you for the information on handling.
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