Forum Discussion
@EA_Ataashi wrote:
The handling model in the NFS series has always been aimed more towards an arcade style driving, with the exception of the Shift series.
NFS Pro Street was also supposed to have simulation driving physics as well, but Black Box couldn't produce proper simulation driving physics.
They specialize in arcade driving physics back in the day.
EA_Ataashi wrote:
Even though this handling model has generally been received very well among a large part of our audience, at Ghost we have always felt there was room for improvement.
This was tackled in a number of ways for NFS Heat.
I'm sorry, but this is just laughable. 😃
I had seen people complain about the brake2drift handling model everywhere. On Need For Speed subreddit, YouTube, Twitter, and here.
The complaints are mostly from the fans that want a NFS game like the 1994 - 2002 era and the fans that liked Black Box's arcade driving physics (myself included).
EA_Ataashi wrote:
Tune in next time to hear about the new performance customization (no speed cards!), handling parts, exhaust tuning and engine swaps!
We get it. No need to keep repeating it.
EA seems really proud to say there are no speed cards in NFS Heat, even though they are the ones that came up with that idea for NFS Payback. The NFS community didn't come up with that idea.
All we can really do at this point is play "The Waiting Game" until the game is "fully released" on its Early Access date to try out its driving physics for ourselves.
@TheRealJony wrote:
EA_Ataashi wrote:Even though this handling model has generally been received very well among a large part of our audience, at Ghost we have always felt there was room for improvement.
This was tackled in a number of ways for NFS Heat.
I'm sorry, but this is just laughable. 😃
Imagine that you like the handling would go online to complain about it? How about complementing it? Most people that liked it probably didn't say anything because the handling was fine to them. I was one of those people, the handling worked fine. It wasn't the best by any means. Just because you hear so many people complaining about does not mean they are the majority of the players. A minority of people can make their voice heard.
- TheRealJony6 years agoHero+
@anti-loser1 wrote:
TheRealJony wrote:
EA_Ataashi wrote:
Even though this handling model has generally been received very well among a large part of our audience, at Ghost we have always felt there was room for improvement.
This was tackled in a number of ways for NFS Heat.
I'm sorry, but this is just laughable. 😃
Imagine that you like the handling would go online to complain about it? How about complementing it? Most people that liked it probably didn't say anything because the handling was fine to them. I was one of those people, the handling worked fine. It wasn't the best by any means. Just because you hear so many people complaining about does not mean they are the majority of the players. A minority of people can make their voice heard.
If I like a handling model, I would compliment it. I wouldn't complain about it. lol
More power to you if you like the brake2drift handling model.
But for the people that played the NFS games from 1994 - 2002 era and Black Box NFS games (like myself), the brake2drift handling model is trash.
When I played Need For Speed 2015 (Need For Speed Reboot), I was fighting with my cars instead of enjoying driving my cars.
You may say "Git gud at the game", but I don't want to "git gud" in a game with trash driving physics.
- 6 years ago
🤒
- 6 years ago
🤒
About NEED FOR SPEED™ Franchise Discussion
Recent Discussions
- 14 minutes ago
- 8 hours ago