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m16ukas3iwe5's avatar
m16ukas3iwe5
Rising Newcomer
1 month ago

What's wanted in a NFS game

To the EA team and fellow NFS fans,

I’ve been with this franchise for decades, and I’m writing this as someone who still believes in what Need for Speed can be.

NFS Carbon was a turning point for me, I played this on the Wii. The story progression was immersive—you weren’t just racing, you were reclaiming a city, one district at a time. The crew system added depth, and the sense of rivalry made every victory feel personal. But what truly set it apart was the customization. From body kits to vinyls, tuning to performance tweaks, it felt like your car was an extension of your identity. Each boss battle felt earned, and in a unique way which feels lost with recent titles. 

Then came NFS (2020) terrible name by the way, and I saw a spark of that old magic again. The scenery was stunning—Palm City felt alive, vibrant, and immersive. The day-night cycle added real tension, and the online play brought a sense of community that had been missing for years. It was a step in the right direction.

I can’t talk about NFS without mentioning Most Wanted. The original was iconic. It had grit, attitude, and a sense of rebellion that defined a generation of racing games. The updated version, while technically impressive, stripped away the very soul that made the original unforgettable. The absence of the Blacklist, the lack of meaningful progression, and the shift in tone left many of us feeling like something precious had been lost.

This isn’t just about nostalgia—it’s about identity. NFS was never just a racing game. It was a culture. A feeling. A rush. And we, the fans, are still here. Still racing. Still hoping.

Please, bring back the heart. Bring back the story, the customization, the stakes. Let NFS be bold again.

1 Reply

  • 🎮 Need for Speed: Legacy — The Ultimate Street Racing Experience

    Story & Progression (Inspired by Carbon, Underground 2, Most Wanted):
    - A gritty, character-driven narrative with rival crews, betrayals, and a city to conquer.
    - Territory control returns—win races to take over districts, each with unique challenges and aesthetics.
    - Blacklist-style progression with cinematic intros and escalating police heat.

    Customization (From Underground 2, Carbon, Heat):
    - Full visual customization: widebody kits, vinyl layering, neons, custom gauges, underglow, and more.
    - Performance tuning with sliders, dyno testing, and real-time feedback.
    - Garage expansion with crew cars, drift builds, drag monsters, and off-road beasts.

    World & Atmosphere (From Heat, Payback, Underground):
    - A sprawling, diverse open world with urban cores, mountain passes, industrial zones, and coastal highways.
    - Day/Night cycle with dynamic weather—sunset street races, midnight pursuits, rainy drifts.
    - A living city with traffic, pedestrians, and ambient culture (music, graffiti, car meets).

    Gameplay & Features (From Hot Pursuit, Rivals, Heat):
    - Seamless online integration—drop-in/drop-out multiplayer with co-op and PvP events.
    - Police AI that evolves with your heat level—spike strips, helicopters, roadblocks, and corrupt units.
    - Cross-platform play, community leaderboards, and weekly challenges.

    Soundtrack (From Underground, Most Wanted, Heat):
    - A genre-blending mix of hip-hop, electronic, rock, and Latin beats—curated to match the mood of each zone and race type.

    Just throwing out an idea 

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