What's wanted in a NFS game
To the EA team and fellow NFS fans,
I’ve been with this franchise for decades, and I’m writing this as someone who still believes in what Need for Speed can be.
NFS Carbon was a turning point for me, I played this on the Wii. The story progression was immersive—you weren’t just racing, you were reclaiming a city, one district at a time. The crew system added depth, and the sense of rivalry made every victory feel personal. But what truly set it apart was the customization. From body kits to vinyls, tuning to performance tweaks, it felt like your car was an extension of your identity. Each boss battle felt earned, and in a unique way which feels lost with recent titles.
Then came NFS (2020) terrible name by the way, and I saw a spark of that old magic again. The scenery was stunning—Palm City felt alive, vibrant, and immersive. The day-night cycle added real tension, and the online play brought a sense of community that had been missing for years. It was a step in the right direction.
I can’t talk about NFS without mentioning Most Wanted. The original was iconic. It had grit, attitude, and a sense of rebellion that defined a generation of racing games. The updated version, while technically impressive, stripped away the very soul that made the original unforgettable. The absence of the Blacklist, the lack of meaningful progression, and the shift in tone left many of us feeling like something precious had been lost.
This isn’t just about nostalgia—it’s about identity. NFS was never just a racing game. It was a culture. A feeling. A rush. And we, the fans, are still here. Still racing. Still hoping.
Please, bring back the heart. Bring back the story, the customization, the stakes. Let NFS be bold again.