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Re: Need for Speed™ Unbound Vol. 8: Cops vs. Racers Reveal Blog

@EA_Groguet This game mode needs some work here's some input if you haven't heard any yet...

I appreciate the concept of the Cops vs. Racers game mode, but I’ve noticed a few issues that could be improved for a more balanced/fun experience. Currently, as a racer, you're restricted to certain classes (A, A+, S,), while the cops are always maxed out at (S+). This imbalance becomes particularly noticeable in lower-class races (A, A+), where cops catch up incredibly fast, making it difficult for racers to compete effectively.



Additionally, when a racer is taken down, they have to start from zero speed, which gives cops an overwhelming advantage. Often, other cops are able to sit back and quickly strike at high speeds, turning the racer into a cop almost instantly. It would be beneficial to allow racers some time to recover, perhaps by making their car intangible for 10 seconds after a takedown or a bump in speed for a 10 seconds.



On the cop side, there are too many NPC/AI cop cars, which often interfere with gameplay. I've encountered numerous situations where AI cop cars obstruct the path or even accidentally take down fellow player cops, also disrupting takedowns against Racers. It might enhance the experience if the game mode featured only online players, without AI/NPC cops. Also allow us to use our police vehicles in freeroam no need for police tech to be used in freeroam.



This game mode has great potential, but my experience so far hasn’t been as fun as I’d hoped. I’m hopeful that I’m not alone in thinking that Racers vs. Cops could be improved.

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