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I have the Thrustmaster T300RS GT connected to my PC, along with a shifter and was excited to see it was supported at launch for this game. I'm disappointed though reading these comments and experiencing similar issues in terms of what I had expected "supported" to mean. For me, I can't change any settings or remap any controls and my wheel appears to be detected as a controller. Even in the menus, the buttons signal to press A or B to navigate/go Back, but the T300RS GT is a Playstation/PC wheel so the buttons are actually X and O, etc. This is minor, as it's easy enough to figure out the corresponding buttons, but it's not what I'd consider as "supported". The only setting I see I can change is the deadzone, which was set to 22% by default.
My expectation was that we'd be able to remap controls, manage force feedback, etc. that you see in other racing titles that support wheels. Even other EA games from Codemasters have this level of support in games that support wheels. Grid Legends is a good example. Why NFS Unbound appears to lack this, yet claims these wheels are supported is questionable. Reading the comments, it seems like Logitech and Fanatec users are experiencing the same/similar situations.
My Thrustmaster default wheel rotation is set to 900 degrees, which is entirely too much for a car in this game. I can manually change the mode on my Thrustmaster wheel, and Logitech users can probably setup a default profile in GHub to adjust their rotation, but in other modern racing games (sim or arcade), the game manages this for us in most cases.
I hope that some of this will get addressed in a patch or future update, but in its current state, I can't really say the game is a lot of fun with a wheel.
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