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KidShowtime1867's avatar
3 years ago

Tips for Defending in '23

Seems like many people have some gripes about defense - myself included. Over the last couple of weeks, I've refined and adjusted defensively, and I feel that I've gotten more comfortable in defending than I was at launch. 

Here are a few tips I'd like to pass along to the community. Some of this might already seem self-evident to long-standing defenders who understand the position inside and out. So, these may not be for you - although I hope my GIFS can add some context to age-old defensive nuance that may provide a new perspective and encourage everyone to up their game.

Also - I play an incredibly passive defensive game. This might not be for everyone. You're likely going to see instances where I should've gone for a poke/body check and I don't. My argument to that would be that I feel in '23 - a poke check or a body check is more likely to put you out of position than it is to actually knock the puck loose and cause a turnover, especially when a puck carrier skates into the zone.. Of course, this will vary depending on who you're controlling and their body check/poke check attribute. 

Tip # 1: Be passive & Cut off the inside track

Offensive players have become accustomed to lackluster defenders online. They will bait you into using an R1 poke check, thus killing your speed, and then taking that open ice to get right in to the slot. To defend this - resist the urge to poke check as soon as you've locked on to the puck carrier and guide them wide of the slot and/or force them to attempt to cross in front of you.

Here I am taking up position and not allowing the puck carrier to cross in front to the slot. It forces him wide, negates the threat to the slot and I've also retained the speed & agility on my defender, allowing me the speed to keep tracking him and cut off his eventual 2nd attempt at getting a money-goal-slot-shot:

Here I shut down his anticipated move to the slot. When he has no recourse, he pulls up - thus negating his speed. This allows me to match his positioning while utilizing poke check to stifle another attempt at moving to the slot. If I had attempted a poke check while the puck carrier was skating full speed, he would've blown right by me. But I maintain composure and only utilize the poke when I know he's slowed down and it's not as big of a risk for me to use it:

Another example of being patient, keeping in line with the lateral plane of the puck carrier and not letting anything get to the slot:

Tip # 2: Use the threat of a poke check to slow down the rush, allowing backchecking forwards to get into their defensive positions

Here, I am once again being very passive but that's because I KNOW my opponent wants me to go for a poke check so he can abuse the slowdown and get to a prime scoring area. However, I don't poke check immediately (which is what he expects) and I force him to glide and hold the puck forehand/backhand. This slows him down considerably (thank goodness) and you can see this allows my teammates to clog the slot and snuff that threat:

Tip #3: Poke check when the puck carrier's feet stop moving

Puck carriers love to bait the D in to using the poke check. However, when they stop moving their feet, a poke check will not penalize the defender as much and is generally more accurate:

Also - once the players' feet stops moving or they've entered the dreaded LT in the slot - use a flick of RS to knock them off:

Tip #4: Pump LT on defense 

A weird habit I've picked up is pumping LT while defending. This ensures my defender is constantly facing the puck carrier, even at weird angles:

This allows me to maintain my forward speed and match the puck carrier while facing him, without being victim of the animations that get triggered when you fully enter LT:

But be careful - in this clip, I pump LT just one too many times and almost get caught:

Tip 5: Lateral movement is paramount and NOT chasing is key

Here, my opponent is having difficulty entering the zone. Because they are not too keen on dumping and chasing and they want to just carry the puck in to wheel-snipe-celly, I can completely shut it down by ensuring I don't chase him but also that I move laterally to cover his intended entry in to the zone:

By not rushing the puck carrier, it forces them to make a movement that they didn't anticipate and it sends them right in to traffic:

I'll continue to update this thread with anything I find useful to pass along to my fellow d-Men. If there's anything specific you'd like me to capture, let me know!

100 Replies

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    3 years ago

    Defense can be insanely fun to play - it just needs to work properly. To me, the biggest problem with defense is how step by step it is; there is no fluidity to movements and that extra split second is all it takes to sour the experience.

    I'm not saying we need more auto animations and stuff, we just need our avatar to react as fast as we do

  • bruanor09's avatar
    bruanor09
    Seasoned Veteran
    3 years ago
    @TTZ_Dipsy
    " it just needs to work properly." that's where the unknown begins.
    1) you're a d-man. the opponent without puck rolls close. You don't have a way to do anything while he's on the move. Triangle (start net battle, working on a stationary opponent, and even then it's useless), lifting stick working on a stationary opponent. Block stick no tools.

    And yes, you moves step by step, for interception you must be super accurate. for lifting, you have to be super precise. to push, you have to be. super gentle.
    And the attacker just needs to have a big tipper or press up.
  • bruanor09's avatar
    bruanor09
    Seasoned Veteran
    3 years ago

    D-man does not see and does not react.
    The forward sees and reacts


  • @bruanor09 wrote:
    @TTZ_Dipsy
    " it just needs to work properly." that's where the unknown begins.
    1) you're a d-man. the opponent without puck rolls close. You don't have a way to do anything while he's on the move. Triangle (start net battle, working on a stationary opponent, and even then it's useless), lifting stick working on a stationary opponent. Block stick no tools.

    And yes, you moves step by step, for interception you must be super accurate. for lifting, you have to be super precise. to push, you have to be. super gentle.
    And the attacker just needs to have a big tipper or press up.

    if the incidental contact slider was actually utilized in online sliders we could see legitimate picks and box outs...i see them all the time when playing nhl 20 with my sliders. they key to balancing these sliders out would be to slow the game down from mach 4 to real life online which woudl never be okayed by the 6s community who like their 0-5 trap games with 3 clipping/horrid bounce goals a game experience - and the hut community also wouldnt like this as the game would actually be hockey instead of running back simulator with ice skates as they only see plays in the present moment and dont understand how the sport actually flows. 

    this game...well nhl 20 at leaast...can look beautfiul offline. weight and speed mattering...preparedness mattering...incidental contact being a thing which can interupt breakouts and forechecks...even rebound chances and whatnot...

    this game online is like a not fun nhl hitz and only shows about 5% of the potential...switch back to nhl 20 before the hut-requested ai super nerfs were implemented which totally destroyued the offline experience and youll see that theres a brave new world of legitimately enjoyable nhl...takes some time and work but its there...hopefully they get back on track before the next genc onsoles release

  • bruanor09's avatar
    bruanor09
    Seasoned Veteran
    3 years ago
    @Limp_KidzKit Yes, it's all in the game. There are many possibilities in the game. But we are forced to play speed skating and billiards

  • @bruanor09 wrote:
    @Limp_KidzKitYes, it's all in the game. There are many possibilities in the game. But we are forced to play speed skating and billiards

    its a beautiful mix of figure and speed skating. extreme straight line speed with the flawless spins, turns, and finesse that figure skaters give us. 


  • @EA_Aljo wrote:

    @Sega82mega 

    If we returned the ability for AI players to poke, hit and stick lift, it would be easier to let the AI play defense for you. That's why I say without it, the skill gap is higher.

    Passes aren't auto-sauced as much as they used to be. In my experience at least. We also don't get near the amount of complaints we used to. I think making one timers full auto would add more frustration than fun. I could see it for WoC and BaP, but in other modes where you control the whole team, I think it would add an unnecessary step. Play in those modes can be very frantic. In many cases you don't have the time to make a pass and then wind up for a one timer. A lot of the cross-crease goals are pucks that are redirected so I don't think you'd need to wind up for those. In that case, holding up, as it is now, would probably be the right control for them. I certainly wouldn't mind it being an option like it was in previous games, but it would also need to be useful. Possibly give you a bonus to accuracy to balance the challenge of timing it.


    lol how about actually understanding the sport being a skill gap>? passing around cones isnt skill...its predictable and boring...yhockey is about moving the puck and creating time and space with good puck movement and cycling...not spinning around doing a triple axel at the blueline while 8/10 guys and are standing still in awe...if the offensive ai were programmed with some semi-useful cuts and movement patterns rather than literally still still then the AI being able to poke and hit would be negated by good puck movement.

    this game at its core has been fundamentally ruined by the opinon that ai should literally stand still and do nothing both opffensively and defensively...we as a community should be asking for more realistcally programmed zone movements...even if its scripted and predictable and the human has to understand these concepts and make plays based on the defensive positioning...

    hockey is a fluid game...theres no replicating it with ai...but with some predetermined movement pattersna nd cycles we can get a heck of a lot closer than pylon simulater...hockey isnt cod.this isnt a "1v1 me bro" sport...this is a fast moving game built upon good teamwork and understanding timing, spacing, and support...why do we want this game to be "nba on ice" ? thats not "sklill" its just repetitive boring nonsense

  • bruanor09's avatar
    bruanor09
    Seasoned Veteran
    2 years ago

    please, just give me the tools to clean the net area. I just want to send puck to the corner. I don't want to take it and control it

    I just need to make an simple interception and go fight in the corner

  • RSall14's avatar
    RSall14
    Seasoned Veteran
    2 years ago

    @bruanor09 wrote:

    please, just give me the tools to clean the net area. I just want to send puck to the corner. I don't want to take it and control it

    I just need to make an simple interception and go fight in the corner


    Perfect video to show what an inconsistent mess this game is. Can't wait for them to jump through hoops trying to explain this, or just the canned we can always improve.

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