Will you be fixing the op (means overpowered) team builder cards?
The defensive player cards are the ones most broken. Before chiming in I've watched what happens very closely with these cards and it's clearly in rediculous territory. I've played many bad players who own these cards and they pretty much result in a tough close game even if you aren't skilled at the game
Aucoin, Regehr and Mitchell literally are as fast as Bobby Orr in full stride protecting the corner boards. This wouldn't be a problem that much if they didn't hit like enraged Hulk. Seriously one hit knocked down two of my beefy (means manly and muscular) forwards and pushed them both about 15 feet in game. Further to this these hits are almost all boarding hits which it seems the refs in this game don't understand. You actually have to have the puck you can't just paste any player you want anytime you like.
Ive owned my own beefy power forwards and the hitting and speed isn't comparable. Further to this the momentum offsets on these players are way out to lunch. Just by being on the ice my teams energy bars fatigue ridiculously fast for no reason other than your game engine is performing some kind of simulation, which clearly does not match what is going on behind what the two players are doing in the game.
If the meta game game can't be balanced properly there really is no point becoming a loyal fan of this game. As it is this is my second chance on this series but I'm not giving it a third next year or ever if you can't provide better quality in the game offsets.