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SuperDad440's avatar
SuperDad440
New Traveler
2 years ago

Forward builds/ Defense Builds

How about a simple change to make it so, IF you play forward you have to use a forward loadout and defense you have to use a defense loadout. So tired of seeing PMD on winger, and PWF on defense. It’s a simple change that would balance things out a bit. Especially because PMD is extremely OP. 

14 Replies

  • KlariskraysNHL's avatar
    KlariskraysNHL
    Hero
    2 years ago
    @BabyPuncher525 Yeah but say you want gold one tee. I'm not sure how they work exactly but I would assume they modify the stat boost when the shot happens.

    So say you have bronze you are only getting small boost where as investing all those points in the gold version probably puts you close to say 95 to 99 for max effectiveness.
    Most people aren't looking to be average across the board they want to excel in areas. Instead of feeling like a 3rd shooter you can feel like MacKinnon, Stamkos, Ovechkin in their primes ripping a slapper almost guaranteeing a goal if set up right.
  • BabyPuncher525's avatar
    BabyPuncher525
    Rising Vanguard
    2 years ago
    @KlariskraysNHL I don't see the point of trying to have that high of shooting unless you really shoot from the high slot and upper face off circles a lot, that's with how shooting attributes are currently weighted in eashl.

    I don't think ea wants us having 99 anything which I can understand but I also say all the power to people who want a 99 shot or whatever attribute also. As it is currently 80 to mid 80s shooting imo is more than enough to be scoring from anywhere for the average player, especially if you combine that with a shooting perk.

    Stats aren't weighted the same in eashl compared to hut or other modes anyways. There used to be a time when getting into the high 80s for a wrist shot seemed worth it but as it is currently I feel it's too much about the perk and not your actual shot Stat. Which is why I say get rid of the perks and weight the stats more effectively so it feels like your getting closer to that elite level shot the more you increase it.

    The best players I've known tended to run low shooting and utilized their mobility and skill to get to the net and score in close. Despite players like you and me wanting to see more diversity in shooting, when it comes down to it the best have always gone the mobile dangling route. Pretty sure by nhl 13 shooting attributes had been hit pretty hard in online modes compared to nhl 10 or 11 and it was all twf's and grinders with no shots just getting in tight. That trend has continued to this day but I'm glad they brought the shooting back with perks to some extent because the whole drive to/dangle to the net thing is more than stale after a decade.
  • KlariskraysNHL's avatar
    KlariskraysNHL
    Hero
    2 years ago
    @BabyPuncher525 And that has been a problem with the series that will more than likely get worked on will be the underwhelming attributes that don't seem to matter. Also means shooting will more than likely get revamped also.
  • BabyPuncher525's avatar
    BabyPuncher525
    Rising Vanguard
    2 years ago

    Guess that brings us back to the OPs complaint of seeing so many PMDs on wing, that build archetype in the right hands has been meta for over a decade now whether it's been the twf or grinder in their respective times. All mobility and defense to win puck battles and gain positioning to get to dangerous spots to pass or shoot in tight. I can't blame people for picking it the way the game is currently designed.

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