Forum Discussion
148 Replies
- ssoliz912 years agoSeasoned Veteran
@EA_Aljo wrote:
@KidShowtime1867 wrote:Obviously I'm in the minority on this, but I'm uncertain how anyone who wants this game to be sim would agree that accelerating from a body check attempt is favorable to a more nuanced and positional approach to body checking.
I don't consider the hitting mechanic to be perfect, but the recent change did add responsibility to the hitter which opened up the game a bit more. But I'm outgunned on this one and the community has spoken. Looking forward to abusing the heck out of this again.
I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
I’ll just quote something I recently said in another post:
“I completely agree. I’m happy they toned down the hitting; it was out of control and so unrealistic. Like you said, it was more like NHL Hitz, and I think many people like myself expect a more realistic representation of the game.
The problem is that defense isn’t given many better options in this game.Take a look at some of my other posts on these issues and tell me what you think:
Hitting
Sim vs Arcade
New Control Suggestionshttps://answers.ea.com/t5/General-Discussion-News/REAL-Total-Control-Not-Arcade/m-p/13161058#M7851
“
The main point is we wouldn’t feel the need for arcade-like hitting if we didn’t need to compensate for a lack of proper stick checking and bodying/battling controls. @EA_Aljo is it more 'realistic' or less 'arcadey' to be 5'8 160 and accelerate full tilt into 6'4 220+ defensemen without needing hospital attention? I thought so.
It isn't a secret EA has favored the dipsy-doodle ADHD playstyle to an overwhelming degree. There's almost no repercussion for taking huge physical risks in game because injuries hardly do anything. The meta is being as tiny and quick as possible for a reason. The hitting can look ridiculous because it's representative of the average EA NHL forward's hockey IQ and you aimed to provide these people yet another crutch.
You guys mapped the michigan to a button press but defensemen lunging at incoming forwards is too arcadey? You people seriously needed this reality check to get your priorities in order.
- Tier1SOFOperator2 years agoNew Adventurer@EA_Aljo The game used to give you the ability to choose which tuner you want to use. For example, 1.00, 1.01, 1.02, etc. It currently shows “Latest” and the second choice it’s blank. Why did you remove the ability to use previous tuners?
I'm sad they have reverted the hitting acceleration ☹️
I really don't like how suddenly you get an acceleration just because you wind the hitting up. When playing, it always feel like a surprise hit because it is so sudden and unrealistic. I really believe that is one of the big reason why many players had difficulties in Moments with having cpu surprise attack with a big hit.
Yes, the hitting was nerf but I feel like it is not the acceleration that is the problem but the power of the windup to hit. It is still very doable to do a big hit without the acceleration. Just need the power into it, that's all.
Now, I guess I will need to get used to all the surprise attack from sudden acceleration.
- ssoliz912 years agoSeasoned Veteran
This needs to be considered:Full post:
https://answers.ea.com/t5/General-Discussion-News/REAL-Total-Control-Not-Arcade/m-p/13161058#M7851
@ssoliz91 wrote:
The main point is we wouldn’t feel the need for arcade-like hitting if we didn’t need to compensate for a lack of proper stick checking and bodying/battling controls.You're not wrong and I like your idea, but adding complexity to the controls appears to be non-negotiable from very vocal parts of this community. They don't want more responsibility, especially when it comes to defending. Some users want their button presses to do exactly what they expect at all times, regardless of what responsibilities they're abdicating. Of course, there are instances where people are positionally sound - they understand the controls - but still get hit with a bug or a misfire in an animation sequence. That's why I begged people to post clips of the hitting not working the way they wanted. Because in spite of the favorable view some of us had on this change, there will always be room for improvement. But like clockwork, the social media voices get amplified and the airing of grievances for clout, likes & retweets gets the game trending for the wrong reasons, and boom - changes reverted.
EA is being captured by the audience a bit here. When they make changes, they're not going to see celebrations about it on social media because a) people don't typically do that and b) saying anything positive about this game on social media is a recipe for getting flamed and trolled, regardless of whether your observation is valid or not.
So of course, every change that has this much of an impact is going to be met with resounding negativity - especially in the cesspool that is Twitter. Every "competitive" player will simply fall in line with the rest of the hivemind and insist the changes are "broken" because they took a few more L's than usual in their favorite pay-to-win mode.
In any case, regardless of what my view is on this change - all of us should be on the same page in giving EA some credit here. They're listening to us. They're making important changes and doing so quickly when they're met with enough feedback to warrant it. That's a good sign, no matter what side of the debate you're on when it comes to hitting.
- Destroyer952 years agoNew Hotshot
@KidShowtime1867 wrote:Obviously I'm in the minority on this, but I'm uncertain how anyone who wants this game to be sim would agree that accelerating from a body check attempt is favorable to a more nuanced and positional approach to body checking.
I don't consider the hitting mechanic to be perfect, but the recent change did add responsibility to the hitter which opened up the game a bit more. But I'm outgunned on this one and the community has spoken. Looking forward to abusing the heck out of this again.
I don't disagree, but I do think it's important that certain offensive perks and styles of play have a counter, which is what this type of hitting is to the players who elite edge their way around the zone in circles holding the puck away from everyone. I'm all for a more sim style of game too, but you can't take away one aspect of the game that leaves another aspect unbeatable.
- @KidShowtime1867 Totally agree with you.
Gotta give EA some credit for doing changes.
I also believe I'm in the minority for not liking this change today but gameplay wise, I believe it is more fun to do big hits than playing positional and smart defense. I prefer playing smart defense when playing online but it is nice to play big hits offline games. So I understand the change today but still prefer not having the sudden acceleration. - ssoliz912 years agoSeasoned Veteran
@KidShowtime1867 wrote:
@ssoliz91 wrote:
The main point is we wouldn’t feel the need for arcade-like hitting if we didn’t need to compensate for a lack of proper stick checking and bodying/battling controls.You're not wrong and I like your idea, but adding complexity to the controls appears to be non-negotiable from very vocal parts of this community. They don't want more responsibility, especially when it comes to defending. Some users want their button presses to do exactly what they expect at all times, regardless of what responsibilities they're abdicating. Of course, there are instances where people are positionally sound - they understand the controls - but still get hit with a bug or a misfire in an animation sequence. That's why I begged people to post clips of the hitting not working the way they wanted. Because in spite of the favorable view some of us had on this change, there will always be room for improvement. But like clockwork, the social media voices get amplified and the airing of grievances for clout, likes & retweets gets the game trending for the wrong reasons, and boom - changes reverted.
EA is being captured by the audience a bit here. When they make changes, they're not going to see celebrations about it on social media because a) people don't typically do that and b) saying anything positive about this game on social media is a recipe for getting flamed and trolled, regardless of whether your observation is valid or not.
So of course, every change that has this much of an impact is going to be met with resounding negativity - especially in the cesspool that is Twitter. Every "competitive" player will simply fall in line with the rest of the hivemind and insist the changes are "broken" because they took a few more L's than usual in their favorite pay-to-win mode.
In any case, regardless of what my view is on this change - all of us should be on the same page in giving EA some credit here. They're listening to us. They're making important changes and doing so quickly when they're met with enough feedback to warrant it. That's a good sign, no matter what side of the debate you're on when it comes to hitting.
I know we’ve talked about this before, so sorry for repeating myself.
I think both options could exist in the same game.
I don’t see why these controls couldn’t co-exist with the current controls in the same game. I would have no problem using my control layout while others use “Total Control” or any other layout in the same game. It’s just a matter of how much control you wish to have:
-if you want more, then take on a layout like the one I propose, but do so knowing it’ll be more difficult to master.
-if you want less, then use Total Control and just have fun.
This way, everyone can get into the game as a beginner and have a lot of fun playing against newbies and experts alike. But as you get better and better, you can begin to add more and more control to your layout.If you take the time to master complex controls, you’re rewarded with more control of your player and thus won’t find yourself getting frustrated at the game/EA as much because the onus is on you at that point.
At the same time, if you just want to press a button to hit like NFL Blitz then go for that control layout. However, just know that you’ll have less real control.
@Destroyer95 wrote:
@KidShowtime1867 wrote:Obviously I'm in the minority on this, but I'm uncertain how anyone who wants this game to be sim would agree that accelerating from a body check attempt is favorable to a more nuanced and positional approach to body checking.
I don't consider the hitting mechanic to be perfect, but the recent change did add responsibility to the hitter which opened up the game a bit more. But I'm outgunned on this one and the community has spoken. Looking forward to abusing the heck out of this again.
I dont disagree, but I do think it's important that certain offensive perks and styles of play have a counter, which is what this type of hitting is to the players who elite edge their way around the zone in circles holding the puck away from everyone. I'm all for a more sim style of game too, but you can't take away one aspect of the game that leaves another aspect unbeatable.
You're absolutely right and I wish I knew the solution.
About NHL 24 General Discussion
Recent Discussions
- 2 days ago
- 2 days ago