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EA_Aljo's avatar
EA_Aljo
Icon for Community Manager rankCommunity Manager
2 years ago

Re: Eashl 6s hitting penalties


@couture2fat2fly wrote:
@Dalytrev What Aljo says is actually incorrect. Skating for too long before hitting, without slowing down is why you take charging penalties. You can stand still or glide and charge your hits as long as you like. The main thing is if you have been skating more than a few strides, you need to release the left stick (i.e. glide) before you hit someone. That part is actually a real rule, see 7.4.ii from the comment above.

I was implying that you're still taking strides. I'll be more specific in the future.


@Fadetoblack021 wrote:
@EA_Aljo wrote:

@Fadetoblack021 

When you hold your hit, you're either holding the button down or pulling down on the stick. Holding that for too many strides can cause a charging call.

The new mechanic has you dipping your shoulder and then pushing it up into the player. I'd like to see where someone is crouching down and then leaping into the player so I'll eagerly await that video.


"Eagerly await" no more, because here it is:

https://youtu.be/Gzdj59A9eNo?si=2Lw2kpSSgYrumyv8

Do you see the way he leaps from a standing position to check? I'm not even skating and he travels 5 feet from the momentum alone after every hit from jumping so hard. You bodycheck by tucking your elbow and using your speed to hit the player, you don't jump up elbow-out at the point of contact. Look at how far he throws his elbow out with every animation! 

It's just wrong. It's all wrong, this isn't how you bodycheck in hockey. It should be reverted to last year's hitting immediately. 


I guess we'll have to agree to disagree. That doesn't look like a leap to me. His skates aren't leaving the ice. Like I said, the shoulder is dipped and thrust up. If they were leaping and leaving the ice, it would be a penalty.

12 Replies

  • Fadetoblack021's avatar
    Fadetoblack021
    Rising Vanguard
    2 years ago

    @EA_Aljo wrote:

    @couture2fat2fly wrote:
    @DalytrevWhat Aljo says is actually incorrect. Skating for too long before hitting, without slowing down is why you take charging penalties. You can stand still or glide and charge your hits as long as you like. The main thing is if you have been skating more than a few strides, you need to release the left stick (i.e. glide) before you hit someone. That part is actually a real rule, see 7.4.ii from the comment above.

    I was implying that you're still taking strides. I'll be more specific in the future.


    @Fadetoblack021 wrote:
    @EA_Aljo wrote:

    @Fadetoblack021 

    When you hold your hit, you're either holding the button down or pulling down on the stick. Holding that for too many strides can cause a charging call.

    The new mechanic has you dipping your shoulder and then pushing it up into the player. I'd like to see where someone is crouching down and then leaping into the player so I'll eagerly await that video.


    "Eagerly await" no more, because here it is:

    https://youtu.be/Gzdj59A9eNo?si=2Lw2kpSSgYrumyv8

    Do you see the way he leaps from a standing position to check? I'm not even skating and he travels 5 feet from the momentum alone after every hit from jumping so hard. You bodycheck by tucking your elbow and using your speed to hit the player, you don't jump up elbow-out at the point of contact. Look at how far he throws his elbow out with every animation! 

    It's just wrong. It's all wrong, this isn't how you bodycheck in hockey. It should be reverted to last year's hitting immediately. 


    I guess we'll have to agree to disagree. That doesn't look like a leap to me. His skates aren't leaving the ice. Like I said, the shoulder is dipped and thrust up. If they were leaping and leaving the ice, it would be a penalty.


    You can easily test this theory: stand up straight and then dip your shoulder and thrust it up. Does your momentum from "thrusting up your shoulder" throw you five feet across the room? If not, why would it happen on the ice?

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 years ago

    @Fadetoblack021 wrote:Does your momentum from "thrusting up your shoulder" throw you five feet across the room?

    This isn't 5 feet.


    @Fadetoblack021 wrote: If not, why would it happen on the ice?

    Lack of friction. Blades on Ice. The player also takes a couple of strides after the hit movement:

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    2 years ago

    @Fadetoblack021 

    I really don't think that's 5 feet. Regardless, it's not the leap you're claiming it is. If it were, it would be a penalty.

  • Fadetoblack021's avatar
    Fadetoblack021
    Rising Vanguard
    2 years ago

    @KidShowtime1867 wrote:

    @Fadetoblack021 wrote:Does your momentum from "thrusting up your shoulder" throw you five feet across the room?

    This isn't 5 feet.


    @Fadetoblack021 wrote: If not, why would it happen on the ice?

    Lack of friction. Blades on Ice. The player also takes a couple of strides after the hit movement:


    40 years on skates, NOT how that works. Don't make me break out Newton's third law of motion.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 years ago

    @Fadetoblack021 wrote:

    40 years on skates, NOT how that works. Don't make me break out Newton's third law of motion.


    So blades on ice create just as much friction as shoes on a carpet? Please, break out Newton's 3rd and educate us. 

    I'm literally showing a gif of the player taking strides after a hit and you're saying 'that's not how that works'.. I honesty don't get it lol

  • Fadetoblack021's avatar
    Fadetoblack021
    Rising Vanguard
    2 years ago

    @KidShowtime1867 wrote:

    @Fadetoblack021 wrote:

    40 years on skates, NOT how that works. Don't make me break out Newton's third law of motion.


    So blades on ice create just as much friction as shoes on a carpet? Please, break out Newton's 3rd and educate us. 

    I'm literally showing a gif of the player taking strides after a hit and you're saying 'that's not how that works'.. I honesty don't get it lol


    I didn't say blades make as much friction, no idea where that came from. I'll try to explain it to you more clearly. 

    Newton's third law states that for every action there is an equal and opposite reaction. In this case, if I tuck my elbow and lift my shoulder on skates it wouldn't force me to skate, glide, leap ahead, or need to take several strides to absorb all the energy from simply tucking my elbow and lifting my shoulder. 

    The momentum from most hits comes from your existing speed and mass. Being in a better position than the person you're hitting makes them unable to absorb the opposite force you're applying and they fall. Hopefully this sheds some light on my boy Newton.

    I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play. 

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 years ago

    @Fadetoblack021 wrote:

    I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play. 


    let off LS when using a shove. If you're still holding LS in a direction while the shove animation plays out, you'll move in that direction. 

  • Fadetoblack021's avatar
    Fadetoblack021
    Rising Vanguard
    2 years ago

    @KidShowtime1867 wrote:

    @Fadetoblack021 wrote:

    I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play. 


    let off LS when using a shove. If you're still holding LS in a direction while the shove animation plays out, you'll move in that direction. 


    I wasn't pressing anything other than circle in the clip once I got to a standing position. No stick, no skating, just pressing circle.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 years ago

    @Fadetoblack021 wrote:

    @KidShowtime1867 wrote:

    @Fadetoblack021 wrote:

    I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play. 


    let off LS when using a shove. If you're still holding LS in a direction while the shove animation plays out, you'll move in that direction. 


    I wasn't pressing anything other than circle in the clip once I got to a standing position. No stick, no skating, just pressing circle.


    I didn't say you were pressing LS in your clip. The shove animation includes feet movement which, when standing still, will move your player a little bit - but not at all the '5 feet' that's been claimed. 

    My point about LS is using it in a real game situation. If you're noticing that it's jumping you wildly out of position, it's because you're leaning on LS while the animation plays out. 

    I'm not saying this is 'correct' or 'sim' - I'm stating that's just how it is. Once you understand it, you can learn to get better at controlling it. 

    A mistimed shove will put you at a disadvantage, so there's an expectation that the user should learn to harness it and use it effectively to be especially dominant. If we were able to simply re-trigger the shove animation as many times as we want without penalty frames, we'd be having a different discussion. 

  • Fadetoblack021's avatar
    Fadetoblack021
    Rising Vanguard
    2 years ago

    @KidShowtime1867 wrote:

    @Fadetoblack021 wrote:

    @KidShowtime1867 wrote:

    @Fadetoblack021 wrote:

    I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play. 


    let off LS when using a shove. If you're still holding LS in a direction while the shove animation plays out, you'll move in that direction. 


    I wasn't pressing anything other than circle in the clip once I got to a standing position. No stick, no skating, just pressing circle.


    I didn't say you were pressing LS in your clip. The shove animation includes feet movement which, when standing still, will move your player a little bit - but not at all the '5 feet' that's been claimed. 

    My point about LS is using it in a real game situation. If you're noticing that it's jumping you wildly out of position, it's because you're leaning on LS while the animation plays out. 

    I'm not saying this is 'correct' or 'sim' - I'm stating that's just how it is. Once you understand it, you can learn to get better at controlling it. 

    A mistimed shove will put you at a disadvantage, so there's an expectation that the user should learn to harness it and use it effectively to be especially dominant. If we were able to simply re-trigger the shove animation as many times as we want without penalty frames, we'd be having a different discussion. 


    I don't even know what you're talking about, my player was flying down the ice by the end of it all and all I ever did was press circle. I went back and watched and the hit starts at one side of the hashmarks and winds up near the other circle. You're right, it's not 5 feet it's more like 10.  All you did was isolate a second long frame and deny anything else happened. Watch the video again, I travelled about 30 feet down the ice with hitting animations alone. For the life of me, I don't understand why you think this is realistic or justifying it. I'm telling you I have 40 years on skates and this is NOT realistic and I don't care how much you try to brainwash me into believing it.

  • kayak_V's avatar
    kayak_V
    New Traveler
    2 years ago

    This is exactly right.  Throwing a body check shouldn’t send you flying across the ice.  They’ve done this on purpose so little crybaby can use skill builds and not have to worry about the physical players.  It’s just ea dumbing down the game.  Why not have a little baby mode and a big boy mode.  Let the kids play ringette let the adults play hockey.

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