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Personally I think they just need to scrap it all and give us a proper player builder. 2K has had this for a LONG time and every year they do something different. Personally I don't even care if EA makes crazy changes to it year over year like 2K.. maybe just use their analytics and re-weigh attributes based on what players are doing and feedback. Allow players to gain xp through the year.. make seasonal caps so that we don't have 99 vs 60s..
I know EA is only concerned with how much money they can get SO.. if you want extra builds that could cost a small amount. If you've gotten behind in xp you could buy points to get to the seasonal cap.
Playing EASHL can be fun sometimes.. but I never feel like there's any progression. I make the same builds every year, buy the same gear, make the same club.. just now no one I know buys because everyone had grown so bored and everyone feels the gameplay has actually gone backward.. give us some type of player progression in EASHL and it could make the game feel fresh again. Going from just a few pre made builds to having a full load out creator was a nice step and made the game feel fresh.. now it's been like 5 years or something with only very minor tweaks. We see everyone creating the SAME builds. You got rid of the CC ability which made things a bit interesting but with a full player builder and full weighed out attributes to try to push creativity this could feel much more fun and diversified. Look at 2k once again, players make all sorts of diff builds. The developers have a firm grasp on how to weigh out their attributes. EA seems to be absolutely in the dark.
- titus10296 days agoNew Scout
Definitely think overhauling the loadout system is a good idea too or even just adding more to it. It has relatively been the same for years. At the very least I just want to see these loadouts removed from actual competitive modes where you have a rank and a record it should all be with created loadouts so its actually fair and competitive.
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