Cher-Sharkisian wrote:There is No reason Prebuilds should have Xfactors/Abilities we cant use.
The idea is to entice you into trying different builds to get different experiences out of the game. Maybe there's a prebuild that is geared towards your specific skill as a Chel player?
Cher-Sharkisian wrote:You got Builds with Wheels 97 speed plus wheels. You got a Power forward with Elite Edges with 90 insane skating ability strength Balance and Hitting. We cant make anything close
But you're failing to note the attributes where these prebuilds lag. Your gripe seems to be focused on their speed - but if you notice, they likely lack high attributes in other areas where, in a custom build, you can max it out. Shot power, Accuracy, for example.
It's really just about generating some variety and giving people options.
Cher-Sharkisian wrote:Certain Player Types are basically useless on the game. Grinder Is basically a **bleep** at this point since they allow Playmakers builds to be super similar. They need To either remove player types or Make the player types more unique. Also I think Height and weight Restriction should be Removed. 5'7 is the smallest you can be and 6'9 is the Tallest you can be on any Build. .
These restrictions are in place to keep the game balanced. Grinder is still useful if you play to the build's strengths. Just because your specific style of play doesn't dovetail nicely with a grinder build, doesn't mean there aren't people out there who use the grinder build successfully.
Remember: Not everyone is trying to play with the most optimized build that 'the community' agrees is the only way to play. Some people enjoy the variety and nuance that comes with builds that excel in certain areas.
Cher-Sharkisian wrote:As For Attributes. Im Saying if Strength is a Modifier It should help tying players up not only infront of the net but on faceoffs. Strength should also help with shot power Hitting and Balance
Most power on a shot comes from technique, not strength. You take a powerlifter who can deadlift 600lbs but who's never shot a hockey puck before, I guarantee you a 120lb string-bean 16-year-old CHL prospect has more power on their shot than the guy who spends all day lifting heavy things. Same thing with balance - skating is not a strongman's skill. It's a technique that keeps you centered and even.
Same thing for tying players up in front of the net - it's not a strength play. It's timing and technique.
Cher-Sharkisian wrote:Higher hitting and strength should result in more Injuries as well. I cant tell you the amount of hits where i obliterate the guy he bounces back up like nothing happens.
The fact they need to 'get up' indicates they are reacting as if something has happened, no?
Cher-Sharkisian wrote:.All im saying is Attributes should have more of an impact one way or the other depending on how high or low the Attribute is. Some people Lower Durability to the lowest it can be and not get hurt. Or Have weak power and still score a ton from shots.
Again, shooting is technique driven and not based on a player's strength - nor should it be. People with low durability avoiding injuries doesn't mean the durability rating means nothing. It just means those players play the game in such a way to avoid nasty hits.
Cher-Sharkisian wrote:If i have 90 hitting going up against a guy with 75 i should win that hit not get absolutely wrecked on the reverse hit.
You should not be able to just run people over with impunity solely because you have a higher hitting rating. If your player is exhausted - fatigue meter in the red - and you're still running around gooning it up - absolutely 100% you should be absolutely wrecked by a player who recognizes that and is able to time a reverse hit properly.