Lol Dude do you work for EA? Like youre literally adding stuff to what Im Saying to Make a point lol.
I'm not saying just because you have high strength means your shot is wicked. Strength is a Modifier All im saying is It should have more of an effect on attributes outside just stability. I'm not saying Put your strength up and have good shot power you should be shooting it 300mph. Shot power should be how hard the puck is shot. Strength should add the heaviness to it the pucks that are more likely to squeak through the pads. Faceoffs can only be maxed at 90 so strength again should help with faceoff tie ups if a player with higher strength is tied up off the faceoff it should help that player win more puck battles off the draw. It should help with puck battles in general.
Durability again should have more of an effect than if does. Durability should not only determine how likely you are to get injured but how Quick you can recover from a big hit it. Durability and endurance should play off each other.
Durability needs to have more of an impact in this game. You can say what you want. But ive played this game long enough and have had some lof the most vicious hits you'll see. I dont care who you are if you come around the back of the net without a helmet and I hit you like a Semi hitting a Prius and your head is driven into the boards or you land on your neck you shouldnt just pop back up id say 75% of my hits would cause a player to become paralyzed if it were in real life. But on this game you can pick yourself up with a broken neck as if nothing happened. I have clips of me laying people out and its like the matrix theyre able to pick themselves up without ever putting their hands on the ice.
Again with Hitting If you have a higher hitting percentage you should win more of the reverse hitting scenarios whether youre the hitter or the guy using the reverse hit. Hitting controls needs to go back to what it was.
Again If Attributes had more of a noticable difference between Higher and Lower attribute levels across the board You wouldnt have the Meta Builds you see. Players would have to distribute attributes in other areas outside what is used now. This also Plays into why Prebuilds are mostly Op.
Most High Level players with Use Sniper/Playmaker. Have Medium Shooting accuracy High speed acceleration and agility. Low balance Medium to Low to Med shot power. Higher puck control. Mid to High 80 endurance. High passing Off awareness low body checking High stick check low Def awareness High handeye medium strength low durability and shot blocking.High deke High Faceoff and Low everything else.
This is the Issue with Prebuilds is that The Attributes That mean the most Are usually all High and the ones that dont are what is low..
The Best One Build is the Moonlight PF
And there about 3-4 top end Eashl Prebuilds. Absolutely no reason for Prebuilds.