gkai613 wrote:this is my 1st post ever, which should says something
It doesn't say anything other than you've chosen not to post here before.
gkai613 wrote:dropping in player count speaks volumes.
What player count are you referring to?
gkai613 wrote:LT is broken and a problem.
It's not 'broken' - but it can currently be abused to negate slowdowns while skating at high speeds.
gkai613 wrote:I making a knew post on what can be addressed to make the game closer to hockey instead of an exploit repetitive goal hockey.
Repetitive defending = repetitive goals. If you're seeing the same goals scored on you, you're playing the same defence.
gkai613 wrote:If this is the new way to " play good " then we are removing a big fun factor when it comes to competitive play.
Being adept in an online competitive sports game means you need to learn how to defend the scenarios/setups/goals that players commonly use. Most people who deem this game 'broken' and 'exploitative' typically venture into competitive modes where the skill-level is far above what they're used to and get completely steamrolled. This can seem like your opponents are 'exploiting' element of the game (and in rare cases, that might be true) but the reality is that they're exposing poor defending styles that lend themselves to the 'always' goals you see more often than not.
example; not many people use defensive skill stick to angle puck carriers. They will then complain that players are able to just 'skate right by their d-men' and insist it's because the game is broken.
gkai613 wrote:BTW I've met Elite 1/Diamond 1 teams that beat us without using these " repetitive Goal styles. Some we have beaten too. The very few teams that have beaten us in that way have always been fun to play and exposed where we were weak. They made us look internally ( accountability) and switch our game plan while being excited to learn from more great teams.
Your team's defensive posturing has a hole that's easily exposed by highly skilled players.
gkai613 wrote:The population is LOW on Relaxed. Remember the days when it was Normal or even high? That should be a reality check.
EA has introduced so many different ways to play WoC, the population has thinned out as people enjoy Ones, Threes, 3v3, 6v6, Eliminator, Drop-ins, etc. Combined with the popularity of HUT - it's no surprise the herd has been thinned out. EA needs to find ways to make these modes interoperable.
For example; allowing a WoC team to take control of a member's HUT team for special games, rewards, etc. Allowing a HUT player to play against this week's Squad - while allowing the Squad team to be controlled by WoC drop-in players looking for games. I think the possibilities are endless.