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Hey there,
I totally get your frustration with the excessive hitting, and I think the Pass Accuracy slider could be a big part of the issue. When Pass Accuracy is set to 0 for example, the game speeds up and boosts hitting to control passing accuracy, which can result in the CPU being overly aggressive.
Since Aggression at 0 guarantees that you're using individual player aggression attributes (rather than a global boost), the lower Pass Accuracy setting could be influencing the CPU to hit more aggressively, even when you’ve toned down aggression globally.
I’d suggest adjusting the Pass Accuracy slider up or down until you find the balance you're looking for. You might find that setting it higher helps reduce the over-aggression and brings more realistic gameplay.
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