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The attributes already work like that (sort of). You need high agility in order to make turns when going at high speed. Sinking points into one or both of those attributes theoretically means you are sacrificing elsewhere. I think the real solution is to make goalies better, both in general, but especially on the breakaway. The conversion rate on breakaways is arcade level high (not to mention CPU defenders are pylons), so it reinforces using small speedy guys to get to the net, make a quick move and score. If that setup becomes slightly less viable, it forces more team play to score, which then increases the utility of other builds.
Yes I agree there is some semblance of balancing already in the game. Though there needs to be more done because the meta has been to be a very fast and agile skater. I think there should be more consequences to builds. Hence my hypothetical would be, you can be agile (90 ovr) but struggle to accelerate (70 ovr).
How the CPU plays is worthy of its own discussion thread though I agree with your points.
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