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KidShowtime1867 All you're doing is illustrating exactly what I described happened...
- He had a 30 foot head start back to the defensive zone. At this point, sure it's a 3 on 1... which happens all the time in 3v3.
- He backskates and moves laterally until his positional advantage is wiped out. He's now neck and neck with the attackers (THIS IS AWFUL LOGIC)
- He turns around and skates FORWARD just after they cross the red line
- He fails MISERABLY to keep up with the speed of user players. The don't just torch him. They have a 5-6 ft lead on him by the time they get to the netfront. (THIS IS A BROKEN SYSTEM)
- The ai defender eroded his positional advantage and got torched by the user speed in forward skating speed.
Again, you're being entirely disingenuous coming up with reasons why this isn't a problem. It's a breakaway fest in 3s with a cpu defender. This isn't some new thing. It has been like this for years. The AI logic is busted and the AIs speed isn't fast enough for fair gameplay. My real world experience does matter because you seemingly insinuate that it's logical for a defender to give up a 2-0 because the user players got caught deep and the play started as a 3-1. This defender would never touch the ice in a 3v3 environment again if this were the real world.
DBacon123 wrote:He had a 30 foot head start back to the defensive zone. At this point, sure it's a 3 on 1... which happens all the time in 3v3.
Again, the AI is reacting to your inputs. The reason why he didn't instantly start bursting with speed back to the D zone is because both humans were aggressively at the net front, constantly hitting shoot ( as evidenced by the shoving animations when the puck is loose). These inputs have an affect on your AI. I keep trying to get that through to people but it doesn't seem like some want to accept that an errant poke check will have an effect on what your CPU does. Missing a body check and going out of position will have an effect on what your CPU does. Making a bad pass will have an effect. Being too aggressive on the forecheck will impact what your CPU D decide to do and where to position themselves,
DBacon123 wrote:He backskates and moves laterally until his positional advantage is wiped out. He's now neck and neck with the attackers (THIS IS AWFUL LOGIC)
Because he's dealing with 3 players generating full speed with impunity. The AI is trying to read potential passes while also anticipating the trajectory of the puck carrier. Just watch this - You can see the constant adjustments the CPU has to make. Starting, stopping - generally shifting momentum in a way that's not conducive to generating speed. And this is before they've even left the zone. This was all due to the humans being too aggressive.
Like I've been saying - this play is not perfect and the CPU D could be better. However, disregarding the human error and all other aspects they need to adjust to means it's not entirely the fault of how the CPU played this.
DBacon123 wrote:The don't just torch him. They have a 5-6 ft lead on him by the time they get to the netfront. (THIS IS A BROKEN SYSTEM)
Again - they were able to generate straight line speed with impunity. If you had a forward backchecking properly, you could force them to move laterally - killing most of the speed they would need to get behind them.
DBacon123 wrote:The ai defender eroded his positional advantage and got torched by the user speed in forward skating speed.
Solely because of the tough position the humans put him in.
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