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DBacon123's avatar
DBacon123
Rising Adventurer
2 months ago

CPU defensemen can’t keep up against the rush in 3s

I've attached the clip as well. The CPU defenseman simply can't defend the rush whatsoever in this game. This has been an issue for years, but it's even worse with how fast you can make your player in 26. Getting matched with an ai defenseman is unplayable and completely ruins 3s. Either have an option to extend matchmaking times until a full team is found in 3s OR make the CPU defenseman faster so he doesn't get burnt on every rush.

26 Replies

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    2 months ago

    Why does their level matter? The game has been out for a week so a lot of players have a low level currently. Besides that, your level isn't necessarily related to your skill. I assume you consider yourself a good player. Do you think you should be avoided if you started playing today and had a low rank?

  • DBacon123's avatar
    DBacon123
    Rising Adventurer
    2 months ago

    KidShowtime1867​  All you're doing is illustrating exactly what I described happened...

    1. He had a 30 foot head start back to the defensive zone. At this point, sure it's a 3 on 1... which happens all the time in 3v3.
    2. He backskates and moves laterally until his positional advantage is wiped out. He's now neck and neck with the attackers (THIS IS AWFUL LOGIC)
    3. He turns around and skates FORWARD just after they cross the red line
    4. He fails MISERABLY to keep up with the speed of user players. The don't just torch him. They have a 5-6 ft lead on him by the time they get to the netfront. (THIS IS A BROKEN SYSTEM)
    5. The ai defender eroded his positional advantage and got torched by the user speed in forward skating speed. 

     

    Again, you're being entirely disingenuous coming up with reasons why this isn't a problem. It's a breakaway fest in 3s with a cpu defender. This isn't some new thing. It has been like this for years. The AI logic is busted and the AIs speed isn't fast enough for fair gameplay. My real world experience does matter because you seemingly insinuate that it's logical for a defender to give up a 2-0 because the user players got caught deep and the play started as a 3-1. This defender would never touch the ice in a 3v3 environment again if this were the real world.

  • DBacon123's avatar
    DBacon123
    Rising Adventurer
    2 months ago

    Yup all I want is EA to fix. I can't play's 3s like this anymore. It's not even remotely fun.

  • DBacon123's avatar
    DBacon123
    Rising Adventurer
    2 months ago

    This is drop in. I play club with teammates. I'd just like to be able to play drop-in when i'm playing solo which is impossible if it's gonna keep matching with cpu defenders.

  • Jammalammalam's avatar
    Jammalammalam
    Seasoned Veteran
    2 months ago

    I'm going to leave this here so you know what kind of experience I'm basing my comments on. I've seen you in these forums a lot giving advice on what players are doing wrong, while really never holding the mechanics of the game accountable. Just a bit of a resume so you know that I have some semblance of what I'm talking about.

    Cool. Now, you're not wrong by saying playing conservative in 3's is the best way to prevent OPs gripe. Always playing with a bot D is a precarious choice, but when you have a game as inconsistent and as low pop as EA NHL, you can't always afford to not play games with a bot (I hate calling them AI because there's no intelligence to them). 

    I think OP would've been fine with a 3v1 against because, as forwards, they've got to try to push the offense. All he's saying is that the bot should be able to cover the rush all the way back to the goalie. He doesn't have to stick check, hit, or make a play to take him OUT of the play, but just be a bit of a menace to make the forward do something besides straight line to the goal. If the bot is not going to contribute to the offense and is camping the blue line while the puck is in deep, he should either be able to skate backwards and stay between the puck carrier and the goalie or turn at the appropriate time to match speed and make a play. Getting blown by without any hustle while not making any attempt at being a D-man is behavior that EA needs to address and haven't for as long as I can remember. 

    In older NHL games I was primarily a 3's player, but transitioned the last two years to 5's and 6's. Bot D's are generally avoided by skilled players (wink) for the reason I just outlined. If I'm playing D with a bot I know that I have to cover the bot's assignment and my own assignment on the rush because in 5s and 6s, players are going to skate the same.. exact.. way.. against.. a.. bot.. and... blow.. by.. it. It almost never fails. It's also very difficult because if you start trying to play D for the bot and yourself, it makes the bot go defensively off the rails. You can repeat this same scenario in any of the MP modes. You can play the offense coming at you perfectly and still have to compensate for the bot (In OP case, it means playing as a D-man and not a forward). There are instances where people say they have played against amazing bots, and that's because the bot seems to be able to easily take the puck from you in close quarters, shove you off the puck easier, and regain position of the puck easier if there's a battle. Passes are sometimes intercepted or broken up easier than if a human was in the same spot. Some bot defense will also jump into the offense and aggressively play this way and you'll usually hear in party chat, "What is the bot doing?!". Truthfully, no one knows.

    All I'm saying is that OP knows it's going to be an odd man rush against him. He knows he and his partner will have to play a bit aggressive because there isn't a human D to contribute to the offense that knows how to use the hustle mechanic. He knows he could've played more conservative. Duh, right? His gripe is that if the bot is just slightly more competent in keeping up with human players with perks that EA keeps throwing at players, and not a HUT bot skating in sand, then it'll be an easier pill to swallow. I'd certainly like the same for bot D in 5's and 6's. 

    It's fine to critique players as this is a public forum, but please don't handwave the mechanics of the game like it's perfect and we shouldn't fight to pressure EA to create better mechanics. Especially the BOT mechanics.

  • DBacon123 wrote:

    He had a 30 foot head start back to the defensive zone. At this point, sure it's a 3 on 1... which happens all the time in 3v3.

    Again, the AI is reacting to your inputs. The reason why he didn't instantly start bursting with speed back to the D zone is because both humans were aggressively at the net front, constantly hitting shoot ( as evidenced by the shoving animations when the puck is loose). These inputs have an affect on your AI. I keep trying to get that through to people but it doesn't seem like some want to accept that an errant poke check will have an effect on what your CPU does. Missing a body check and going out of position will have an effect on what your CPU does. Making a bad pass will have an effect. Being too aggressive on the forecheck will impact what your CPU D decide to do and where to position themselves,

    DBacon123 wrote:

    He backskates and moves laterally until his positional advantage is wiped out. He's now neck and neck with the attackers (THIS IS AWFUL LOGIC)

    Because he's dealing with 3 players generating full speed with impunity. The AI is trying to read potential passes while also anticipating the trajectory of the puck carrier. Just watch this - You can see the constant adjustments the CPU has to make. Starting, stopping - generally shifting momentum in a way that's not conducive to generating speed. And this is before they've even left the zone. This was all due to the humans being too aggressive.

    Like I've been saying - this play is not perfect and the CPU D could be better. However, disregarding the human error and all other aspects they need to adjust to means it's not entirely the fault of how the CPU played this. 

    DBacon123 wrote:

    The don't just torch him. They have a 5-6 ft lead on him by the time they get to the netfront. (THIS IS A BROKEN SYSTEM)

    Again - they were able to generate straight line speed with impunity. If you had a forward backchecking properly, you could force them to move laterally - killing most of the speed they would need to get behind them. 

    DBacon123 wrote:

    The ai defender eroded his positional advantage and got torched by the user speed in forward skating speed. 

    Solely because of the tough position the humans put him in. 

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