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NEWFIEEE's avatar
NEWFIEEE
New Scout
13 hours ago

Defense and wrap around

Protect the net does nothing to protect the net in defensive mode…. Nothing.

Unless you’re doing it yourself because the AI is absolutely useless in this game!!!

i’m sick of hearing about the wraparound defense because you cannot protect it every single time

Players try this thing at least 10-15 times a game and you protect, 95% of them, but that one goal can mean the difference of the game..:: 

I just played a guy he did this move at least 20 times with a 95 point….I stopped 18 of them, but the AI defending get stuck behind the net cause he’s too busy chasing them…..it doesn’t matter that you can defend it but the repetitious use of it eventually they’re gonna go in and that cost me the game…,and that’s a problem with the abuse of these moves

They come in the Superman mode all the way around the net bouncing off everybody cause you cannot stop them, and they wrap around and put it in the far corner of the goaltender and nothing you can do about it….I stopped 18 or 20 and the score was 3 to 1…., 

 

8 Replies

  • BIGRlTCHY's avatar
    BIGRlTCHY
    Seasoned Ace
    7 hours ago

    Something I noticed to as I have seen is that higher AI overalls will defend for the human players if they human just sits in winger position and watches the point. I have been doing this myself to counteract players who try to wrap glitch or LT. 

  • https://www.xbox.com/play/media/GCpfyypB5c This was late yesterday as I wanted to get video for recording purposes to see how easy it is to exploit this. Anyways the opposition knew ahead of time as I explained what was happening so he went along in good terms. If you control your player to the outside goal line. The AI starts to get very confused and collapses. So then a player goes behind net to gain full pressure by driving the play down low cycling between the side boards. As you see my opponents AI took off to attack while he was defending to keep in position. Anyways wrap around and goalie bites while the AI skates to the corner of the post which has been common to happen. 

    Again this was just for seeing how things were as we are in good terms. I see this play commonly and try my best to defend. It often takes time trying to keep your AI positioned since they like to take off out. 

  • fredo911 wrote:

    I disagree. Anyone who has played this game in any competitive fashion over the last few years has known that the AI are muted to encourage more offense, not more defensive play from users. 

    The CPU still maintains structure, holds positioning, intercepts passes, blocks shots, and collapses properly. What is muted is autonomous aggression. Poke checks and body checks are intentionally conservative unless initiated by a user.

    That distinction matters. By limiting automatic pokes and hits, the game avoids AI driven turnovers and forces users to actively defend. You cannot rely on CPU teammates to disrupt possession on their own. The user has to time the poke, angle the hit, or manually pressure the puck carrier.

    This can lead to more offense when users make mistakes, but that is a consequence, not the objective. The objective is to keep defensive impact tied to user input rather than background AI aggression. If the AI applied frequent pokes and finished checks automatically, competitive play would trend toward passive coverage and system-driven turnovers which is what we've all experienced with skill-zoning. 

    So, the muted-CPU system does not encourage offense. It requires defensive responsibility from the user, and scoring outcomes reflect how well that responsibility is executed.

     

    fredo911 wrote:

    Point being, look at defensive play limitations (goalie too) compared to offensive ones. Even the weird fortnite player options prove this with how offensively focused they are.  Pressure system... etc. 

    I don’t disagree that offense is more fully surfaced and system-supported than defense. That part is obvious. But that still doesn’t contradict what I’m saying about AI muting.

    Systems like the pressure meter, goalie fatigue, and offensive-focused player options exist to reward sustained possession and proactive play. They are visible, legible, and tunable. Defense, by contrast, is intentionally constrained in its automatic actions. The AI will position, contain, and react, but it will not regularly take the puck or initiate contact without user input.

    That imbalance is deliberate. EA consistently limits defensive automation because automatic defensive success is far more disruptive to competitive integrity than automatic offense. A CPU poke or hit that kills a rush feels worse and removes more agency than an offensive bonus that still requires execution to convert.

    So yes, the game provides more explicit tools to amplify offense. But at the same time, it deliberately withholds autonomous defensive actions. Those two things can be true at once. The result is higher scoring, but the design intent is still to keep decisive defensive outcomes in the user’s hands, not the AI’s.

    If the AI defended aggressively on its own while offense remained system-boosted, competitive play would skew heavily toward passive defense and counterattacks. Muting defensive aggression is how the game avoids that outcome, even if it means offense is easier to see and feel.

  • fredo911's avatar
    fredo911
    Seasoned Traveler
    10 hours ago

    Anyone who has played this game in any competitive fashion over the last few years has known that the AI are muted to encourage more defensive play from users. 

    I disagree. Anyone who has played this game in any competitive fashion over the last few years has known that the AI are muted to encourage more offense, not more defensive play from users. 

    Point being, look at defensive play limitations (goalie too) compared to offensive ones. Even the weird fortnite player options prove this with how offensively focused they are.  Pressure system... etc. 

  • fredo911 wrote:

    Love that you openly put this out there.

    Anyone who has played this game in any competitive fashion over the last few years has known that the AI are muted to encourage more defensive play from users. 

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    10 hours ago

     ​ Love that you openly put this out there.

    This change was made at least a few years back. It's nothing new and we've mentioned it many times over the years. Not everyone is aware of it though. I'm sure there are newer players to HUT that don't know this is intended AI behavior.

    Are we seeing the disconnect people are complaining about where the game lacks any sort of "realism" yet? Any plans for a different direction in 27? 

    I would love to see the game have more realism and authenticity to the sport. As far as what's coming down the road goes, there's nothing to announce today. Normally, details on the next game start releasing mid - late summer.

  • fredo911's avatar
    fredo911
    Seasoned Traveler
    11 hours ago

     

    You cannot rely on the AI to defend for you. They won't take aggressive actions against opposing players. They don't poke or hit. This is intended so that it promotes manually controlling those players since we had a lot of complaints that people just let the AI D play for them. 

    EA_Aljo​ Love that you openly put this out there.

    Imagine this happening in any other sports game.

     Are we seeing the disconnect people are complaining about where the game lacks any sort of "realism" yet? Any plans for a different direction in 27? 

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    12 hours ago

    Unless you’re doing it yourself because the AI is absolutely useless in this game!!!

    You should be controlling your defenders as much as possible in your zone. You cannot rely on the AI to defend for you. They won't take aggressive actions against opposing players. They don't poke or hit. This is intended so that it promotes manually controlling those players since we had a lot of complaints that people just let the AI D play for them. 

    They come in the Superman mode all the way around the net bouncing off everybody cause you cannot stop them, and they wrap around and put it in the far corner of the goaltender and nothing you can do about it….I stopped 18 or 20 and the score was 3 to 1…., 

    These plays have always been defendable. Especially, if someone is repeatedly trying them. Normally, they can be hit behind the net before they make the wrap attempt.

    If you feel there's a problem with the game, get a video and we'll review it for any issues. Thanks!

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