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azatalion's avatar
22 days ago

Inadequate HUT objectives

With every new HUT event objective, my patience wears thin because they're simply impossible. I don't know, maybe it's just a problem with my skills. But then, could you please compile statistics on how many players actually complete them, how many attempts it takes them, and the total time they take? I think the numbers wouldn't be very impressive. I also think whoever comes up with them hasn't played the game at all and doesn't understand how difficult it is to score goals on difficulties higher than Pro. How unbearable the game is at these levels is a whole other topic entirely; it's simply a simulator of beating your sleepy teammates with endless hits. And to elaborate on the inadequacy of the objectives: why only 3 goals in 150 seconds, why not 5, or 10? Or maybe there's still too much time; let's just make it 10 seconds for everything. I'm also touched by those penalty kills, like those for Hughes in Minnesota, and those on the penalty kill against Kaprizov—how long has Kaprizov been playing penalty kills, especially on faceoffs? It would be interesting to see how the creator plays them, perhaps on a stream; I think they'd be more responsible in assessing their difficulty. Or I'd watch and learn how. What's definitely unfair is the reward for these pain-fests—the effort expended isn't commensurate with what's gained. And as a suggestion, could we implement progress saving, so that after another botched attempt where a player managed to score two goals, they could start from that state, rather than starting over each time, since even those two goals already represent a significant amount of effort and time. And of course, thanks for removing the ability to score into an empty net.

10 Replies

  • The objectives are skill biased. They start at lower levels like rookie, but escalate to superstar or allstar in most. Not everyone has the skill set to play at the top levels. So the bias is just that. Skilled players can play at all levels. Less skilled, are limited. Personally. The rewards in most are not worth the bother. Not sure who comes up with these weird objectives, but some are a bit ridiculous in what is needed to complete them.

  • I don't quite agree that it's a skill issue, because I feel like playing on a high difficulty level is random. Randomness lies in whether the opponent will give you space to maneuver, shoot, position themselves, leave one of your players open, whether the goalkeeper will make another super save, whether the goal will hit the post again. The chance of scoring, even if you see the play, make accurate passes, and can avoid hits, largely depends on these factors. It would be possible to talk about skill dependence if three different players had to score, but if you have to score three with one player, it's more about randomness, randomness with a fairly low chance of success, because all factors need to come together three times and only one player ends up on the scoresheet. I managed to score twice several times, but for the third I either didn't have enough time or luck, because when I managed to by any means necessary to get around the bots, or prepare the moment for a one-timer, either the goalpost or a miracle save would inevitably intervene

  • Blambo_svk's avatar
    Blambo_svk
    Seasoned Hotshot
    22 days ago

    I don't know if I've translated it correctly, but this game is not 100% about skills, the game is about how you are connected to the server and what the game will be like, for example, 79 will overtake a player who is of a different level without energy and score a goal, and you have a great chance to pass and the player has an empty goal and hits the post or the goalkeeper straight away, not when the game is about skills, that's how it will be shown in this game, but that's not how it is.

  • dogheels's avatar
    dogheels
    Seasoned Ace
    22 days ago

    I think what you are missing here is. You have forgotten what it was like being at the bottom of the skill level. Players starting out, or with minor skill levels, cannot compete at the top levels the same way, one who has advanced their skills. Have to also take in the rating of an individuals team. Lower rated levels will find it harder to play against AI teams with modified ratings. Your premise can be applied to the lower level objectives. But having higher skills when playing at allstar or superstar, puts you in a more advantagious bracket. You kind of contradicted yourself, when your original post stated how difficult is is to score goals above the pro level. Also your not being able to score 3 goals in the allotted time at pro, has to do with skill set. What you found difficult, someone with better skills would not. Why the bias comment.

  • dogheels's avatar
    dogheels
    Seasoned Ace
    22 days ago

    If the game is not about skill levels! Then why the difference in levels. The game is a progression of learning, to be able to play with better abilities.And the server comment  is weak. 

  • But don't you think the difficulty in scoring could be explained by the impossible conditions of scoring in that time against such tough opponents, no matter how well you play? I think that's a valid point. And may I ask, have you completed that hut objective with three goals as Nathan Mackinnon, or can you complete it, and how many attempts will it take you?

  • Finally, I complete this objective. It took me about six hours. And on my last attempt, I succeeded mostly because I was lucky. Despite losing the puck, I managed to escape three times, I wasn't hit, the goalie couldn't make a save, and there was no post. And then the second goal was purely by chance: I managed to slow down unintentionally, which disoriented the goalie, and he wasn't ready for the shot.

  • dogheels's avatar
    dogheels
    Seasoned Ace
    21 days ago

    Not saying your points dont hold merit. But to say that accomplishing objectives at the higher levels, skill is not an issue. Im sure there would be plenty of players on here to differ with you. When EA puts these sometimes ridiculous objectives out. They feel they can be accomplished. Which im sure may be true. But the question is. How many can completely finish the total objective. This is where more skill becomes apparent. And since everyone is not on the same playing field ability wise. It becomes an objective of bias against those that are not skilled enough to accomplish the full objective. What you can do, is not necessarily what others can. You base your comment on a personal level, instead of seeing the broader picture. And to answer your question. Like i said previously. I find the objectives not worth the effort, regarding the rewards.

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