Inadequate HUT objectives
With every new HUT event objective, my patience wears thin because they're simply impossible. I don't know, maybe it's just a problem with my skills. But then, could you please compile statistics on how many players actually complete them, how many attempts it takes them, and the total time they take? I think the numbers wouldn't be very impressive. I also think whoever comes up with them hasn't played the game at all and doesn't understand how difficult it is to score goals on difficulties higher than Pro. How unbearable the game is at these levels is a whole other topic entirely; it's simply a simulator of beating your sleepy teammates with endless hits. And to elaborate on the inadequacy of the objectives: why only 3 goals in 150 seconds, why not 5, or 10? Or maybe there's still too much time; let's just make it 10 seconds for everything. I'm also touched by those penalty kills, like those for Hughes in Minnesota, and those on the penalty kill against Kaprizov—how long has Kaprizov been playing penalty kills, especially on faceoffs? It would be interesting to see how the creator plays them, perhaps on a stream; I think they'd be more responsible in assessing their difficulty. Or I'd watch and learn how. What's definitely unfair is the reward for these pain-fests—the effort expended isn't commensurate with what's gained. And as a suggestion, could we implement progress saving, so that after another botched attempt where a player managed to score two goals, they could start from that state, rather than starting over each time, since even those two goals already represent a significant amount of effort and time. And of course, thanks for removing the ability to score into an empty net.