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NBLSXSopeX's avatar
NBLSXSopeX
New Traveler
3 months ago

Issues with the AI "balance"

The in-game AI feels as though its consistently manipulating gameplay in ways that break immersion and fairness, tilting matches in its own favor. Instead of providing a fair challenge, these behaviors create frustration by undermining player skill and consistency. Including various behaviours such as;

  • AI defenders frequently engage in consecutive shoves that escalate into clear cross checks, yet no penalties are ever really called—even when these actions could not be anymore exact on what the rule is for(cross checking and tripping are the seemingly most egregious offenders, countless times a poke has tripped me on or close to a breakaway and no call, let alone a penalty shot like it should be).
  • Defensive AI recover far more quickly from contact than human players unless laid right out, and are seldom slowed down by actions that would impede a user-controlled skater or cause them to stumble in similar situations.
  • AI opponents display abnormal, nearly instant acceleration to cut off problematic movement or passing lanes deemed severe threats, with no reliable warning or visible pattern for when this will occur.
  • The AI abuses movement priority, intentionally maneuvering to block or mirror player movement, often actively bodying into and shadowing the user in ways that feel unnatural and excessively obstructive.
  • Light shoves from opponents reliably knock the player off the puck or stun them, while forceful contact from the player has little impact on the AI under similar circumstances.

 

None of these behaviors “make the game harder” in a skillful way—the AI shifts in responsiveness or aggression with no consistent logic, making its actions not necessarily "unpredictable", but "enough to predictably ignore various methods to strip them of posession

  • The AI’s skating logic is especially problematic: CPU players will suddenly skate full tilt directly into walls, abruptly hard-stop, then accelerate backwards with the same momentum they hit the wall with, especially when the user gains control of a nearby defender.
  • Attempting to mix up defensive or offensive approaches—including feints and direction changes—has very little effect, as the AI matches every movement in perfect unison regardless of pattern or number of changes.
  • The AI’s skating agility while moving backwards seemingly suffers no penalty, letting it perfectly maintain gap control and mimic player actions from optimal distance with no visible disadvantage. Lunging the opportunity a player makes a move or crosses an arbitrary threshold
  • Rather than introducing fair errors or realistic unpredictability, the AI “compensates” for its rare mistakes by inconsistently draining player stamina or otherwise handicapping the user, which feels arbitrary and unnecessarily punishing or frustrating.
  • AI contact often feels as if players are treated like + and - magnets; whether or not “magnetic” attraction results in a successful hit or separation is determined by the AI’s arbitrary decision of what constitutes an acceptable collision. Heavy hits rarely result in lost possession and sometimes several defenders are needed to stop a puck carrier, with possession conveniently transferring to nearby AI attackers afterward.
  • Puck battles in crowded areas seldom feel authentic—instead, entering a scrum typically means unsuccessfully trying to shove opponents out of the way or waiting for a player to locate the puck in his feet and get a stick on it. Predictably, the nearby AI immediately anticipates this and your stick gets lifted immediately.
  • While opponent AI routinely uses logical man-to-man defensive systems, AI teammates on the user’s side routinely fail to provide this same support, especially during HUT Challenges; defenders instead allow attackers to breeze past them repeatedly with little to no attempt at coverage or resistance.

A fair and sensible experience would involve AI behaviors that align with realistic hockey dynamics and give an equitable sense competition, without having to erode a level playing field. Physical contact should consistently impact puck possession and player stability regardless of which side initiates it and if minor shoves carry stun/slow effects on them, they should apply both ways, with both AI and human players equally vulnerable to momentum shifts, mistakes, and recoveries. Defensive AI should properly execute man-to-man coverage as an option for both teams that provide support and prevents attackers from repeatedly breaking through uncontested. Player skill and strategic variations—such as feints, positioning, and timing—should meaningfully influence gameplay outcomes, rather than the AI reacting with robotic precision or arbitrary stamina penalties. Overall, success should feel earned through authentic effort and less "luck based" feats, predictable hockey logic that rewards anticipation, smart decision-making, and adaptability, making gameplay challenging but transparent.

16 Replies

  • NBLSXSopeX's avatar
    NBLSXSopeX
    New Traveler
    24 days ago

    EA_Aljo​ I genuinely dont even know how to describe this latest one... this is from todays(Dec 2nd) dropped Patrick Kane moment on the new patch... when I say "this game feels scripted to punish or scam the player". There could not BE a better example of it than this puck just JUMPING across the ice to a guys stick to give the AI an empty net with 0 justification...

  • Javelan's avatar
    Javelan
    Seasoned Novice
    20 days ago

    I agree with what you’re saying. Idk how in ai has gotten even worse but it has. Can’t wait for next years release when it’s somehow even worse. I really love not being able to trust my ai teammates to do literally anything. The amount of giveaways directly in front of the net I see from my defence and the forwards not being able to pick up a puck or break a puck in is horrendous. More evidence of ea not listening to feedback and looking for money there really feels like no hope with this company. But the other team has competent ai so it makes sense right. I always see ea hate and think maybe it’s blow out of proportion but then ea does nothing but prove to me why they get hated on.

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    19 days ago

    The AI are reacting to how the human(s) play. If the human controlled players are out of position, they will be moving around to cover the open ice. They're not in the best position to make the right play. Your opponents most likely realize this and are doing a better job controlling their AI players.

  • Just started playing season mode on Superstar. I hold my own on online versus but my Internet has been giving me trouble so I been playing offline.

    The game does seem to have a relentless overpowering attribute when it comes to the opposite team no matter what the team rating is, the goalies are supernatural at times and goal scoring feels more like luck or exploits rather than skill based.   I think the game would benefit from having the A.I. players on your team having the same supernatural qualities as the A.I. does and you as the user can understand the game and keep up with the A.I. or be left behind.  The problem is that your team does not defend like the other team, it is never in position like the opposing team and it's like your team is playing on rookie against a superstar team.  You can only control one player at a time so you would expect by playing on Superstar Difficulty that your teammates are also playing as hard as the other team but it is not the case.  The game rewards you for playing the game at a macro level rather than relying on actual hockey strategies, pushing buttons at faster speeds and switching from man to man to man and poke checking and body checking like your life depends on it.

    Just imagine locking into one character on the superstar level and your team does not even compete, that will be an unplayable experience finding yourself in position every time when your teammates are always a step behind.  I haven't locked into one position but I would imagine that it would be impossible to play without exploits instead of actually using fundamental hockey strategies.

    I think that having your teammates keep up with the A.I. without having to control every defensive pressure and actually being able to rely on your teammates to make a play will actually make the game more realistic and fun, and not necessarily make the user overpowering because the user still need to be the one to outsmart the A.I on offense which will stay the same. But honestly my goalie doesn't stop anything compared to the A.I. goalie and that's the most frustrating part. The A.I. doesn't even take great shots most of the time and score at will if you make any mistakes.

    Nice post by the way, very detailed breakdown. I agree with a lot of what you wrote, at the end of the day I just feel like it doesn't look like real hockey and it should, the graphics are amazing and the movement it just lacks a certain realism which is a shame because most of the game is controlled by A.I. and should be something that should have more of a realistic approach to a simulation at this point and time rather than feeling like a video game. It kind of why Madden and 2K are stuck in video game land, I feel like hockey is more like the Gran Turismo of sports games and should feel more realistic, it has a lot of the qualities of a SIM but the execution always falls a bit short.

  • dogheels's avatar
    dogheels
    Seasoned Ace
    4 days ago

    Contortionist hockey players. Lmao. What next. Headless ones!

  • bobemil_sw13's avatar
    bobemil_sw13
    Seasoned Hotshot
    3 days ago

    For me the CPU never gets any pressure in my zone. I win almost all games I play even though sliders are set to make the CPU even better. Current record: 39-4-5 in Franchise mode (Difficulty: Superstar, Trades: hard, CPU Difficulty slider: 6/6)... I'm so lost on why I keep winning so easily.

    I still agree with your points for puck battles, they are so weird. It's like playing the lottery. Either you get the loose puck or the opponent. No skill at all there. Animations for skaters are weird too, very stiff and physical contact feels very arcade-like. Overtuned hitting ala Michael Bay movies. But goalies are improved a lot this year (animations).

    Skating isn't as good as EA tried to advertise ICE-Q 2.0 movement as. Movement in later NHL games has really been downgraded. It's not fluid, sometimes it feels like the players are running and not skating. What happened to gliding smoothly? It's gone. All of a sudden skaters just stops on a dime without animating a stop. It's kinda silly.

    I also agree with you that you can feel the CPU sometimes getting weird advantage by making my players gassed all of a sudden. But it has not stopped me from beating them anyway. So I don't care about it as much, but I **bleep** would if that wasn't the case ;) Another thing I feel is that my own CPU goalie lets in very weak goals, again, this would be a larger problem if I lost all the games. So maybe EA is trying to make up for their bad CPU AI by implementing these cheap things.

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