rsandersr47
2 months agoSeasoned Ace
New WoC
It's clear that despite defining the term, and using general logic EA will never admit to the game being P2W. Fine. Perhaps we can at least discuss a change to the system that could still bring in mo...
To add on to this.. I will throw out suggested attribute costs.. every attribute besides faceoffs (which will just coincide with player overall or 99) will start at 60.
Height and weight could somewhat influence these multipliers by making them slightly more or less expensive. However, a 6'4 guy could still get 99 speed by game end... it will just leave him very unskilled in nearly every other department.
Speed x15 (an argument for this costing even more could likely be made)
body checking x8
endurance x3
puck control x3
passing x3
slap shot power x8
slap shot accuracy x8
wrist shot power x8
wrist shot accuracy x8
agility x8
strength x3
acceleration x12
balance x3
faceoffs --
durability x3
deking x5
hand eye x3
shot blocking x1
off awareness x5
Def awareness x8
discipline x1
fighting skill x1
stick checking x5
Multiplier thresholds
after 70 x1.5
after 80 x2
after 90 x3
after 95 x5
So one speed attribute (from 95 to 96) would cost 15x5= 75 points making it by far the most expensive attribute. Future games can see if we still see many players maximizing their speed.
maybe we are given 800 points to build out our guy (from having all 60s) to start out. we are given more points as we level up, but the points are capped as we progress through each season. our overall is based on this new rating system. we start out around 60 ovr. in season 1 you progress to around 70-75 ish. season 2 80-85 season 3 90-95ish season 4 99
1275 or so odd points to max speed at 99. I would have to play with a skater builder to really decide how many points should be possible to gain each season but if 800 more were added each season, this would give you 4000 by game's end giving you the ability to max speed and acceleration but you would essentially be using around half of your attribute points to do so and your overall game would be lacking. 4k may be a bit too low, it would likely need to be higher but I also don't want it so high that our custom builds aren't all 99 in too many attributes at the end. Someone's build should be unique to them.. and attributes should be balanced on value.
We would know we have good balance when we begin to see less youtube videos showing off the exact same meta builds. Once the cost of speed becomes so much that players start to choose other attributes over the cost of speed, and the "meta builds" aren't all 5'7 169 lbs with the same xfactors etc.. and it's a little more like 2k where lots of builds are meta builds and viable, then WoC could really be fun.
Imo the best part is every game that releases would be a new fresh start.. the meta would go back to players being extremely bad and through the year we can max out our guys again with rebalances attributes. This would feel much more rewarding than simply unlocking the exact same stuff every year. Each season your player gets better and the meta changes slightly.
X factors would have their own cost pool. You could also have far more than 3 xfactors if they're less desirable/ low tier.. a good high tier could use most/ all points.