Hey EA_Aljo appreciate the response!
Hi there. Thanks so much for reaching out. Have you tried using the On-Ice Trainer? Enabling this will show pop ups at various times. There are also numerous tutorials on YouTube. What controls in particular are you having trouble with?
I play with pretty much all of them on, but the levels at which they're applied can be extremely confusing. Ex, Beginner shows introductory controls, intermediate introduces new ones "as you learn", expert only shows you controls you dont use, and adaptive "bases this setting on your difficulty". But my main issue with this approach is this, the game will give you hints as to when you can perform an action, but it doesnt teach you the nuances or proper application of the action, example, just because you have the hint and the ability to tie a stick up, doesn't mean it'll be a clean action. But the game treats "complete an action X times" the same as "learning how to use something". It feels kinda like learning how to write numbers or letters without learning what they mean.
There is a setting that lets you play with camera down (south ) controls, but you can't use both of these at the same time. IE: up controls when you're moving up, down controls when moving down. If you can get me video of a situation you're having trouble with, it'll be easier to advise. Personally, I try to keep my players in stride so I will have them carve instead just stop and reverse direction. Which often results in panic turns and can take longer to recover from
This is the thing that confounds me. I don't really know how to explain it much better than I did but I'll try again. If my shooting controls are locked with "ALWAYS UP", it feels like while I am coming back into my end facing my goalie "flips" how my defensive stick maneuvers(right stick held to the right causes player to extend or reach out to THEIR RIGHT or MY LEFT instead of where I am pointing the right stick on my controller) which creates unnecessary confusion playing defense. At least, how I understand "always up" to apply would imply that "my right" is always the "right side of the screen" not "my players' right side" which is context dependant on where they are facing at the time. And "camera relative" just feels like a dice roll on what direction means what. (Just for clarification, Im not talking about an impossible stick direction through the player, but actions that feel mirrored depending on where I am going, and I'm not particularily talented enough to record while I play to show what I'm doing on the controller while the game is doing this. It also doesnt happen 100% of the time but is more often than not)
In regards to the skating, I know its significantly easier to "roll your thumbstick around to the direction you want to go" to not waste time with "stop n starts" from drastic direction changes. But even with autobackskate currently turned off, I struggle to find consistency in my ability to control where Im positioned because even the explanations you gave for both skating and Vision control are so vaguely unhelpful that you basically explained what I already knew about both features but nothing in-game teaches you how to understand their application, which is why I say "you're left smacking your head off a wall figuring them out". For example, "This will pivot your player" congrats, I figured that out a long time ago, yet the game has nothing further to help me learn HOW TO UTILIZE IT PROPERLY.
I think the key thing you missed in my initial comment is this, "its not that I dont know what the controls do, its that the game doesnt teach you the context of how to apply it" like for example, you explained that "Tie ups in front of the net require the player you're tying up to be almost not moving." But nowhere does the NHL26 tell you that they can't be moving(or, if it does, I have not found it), or that you can lose these battles by not shoving or fighting for position. It's mostly a frustration point of "these mechanics are often so poorly explained or explained with such little context, that they invite more mistakes than they give reward for success". Like take stick tying, I know you already understand its timing and use, but from my time learning it, if you act on a hint because the game tells you it's available with your positioning, and you get 2min for interference, how many more times are you likely to try it to figure out when you can or should tie the stick? It creates an uncertainty of whether or not you should follow the hints or if they're even valid. Or Vision control having both Positive and Negative effects on your ability to intercept passes based on positioning but gives you nothing more than "where your stick is" as guidance for properly intercepting. There might be a significant rewarding feeling to getting this mechanic right, but if its so frustrating to learn, I'm going to forego learning it and just run em over every time🤷♂️
This is why I am pointing out that there should be context scenarios to learn these mechanics within. I know that consumes Dev time for other projects, but it feels like large portions of the games knowledge and mechanics are either; grandfathered in from previous titles, or is outsourced to the community to provide explanation for new players, which also invites misinterpretation/misrepresentation from the community of how things actually function. Neither of which looks great🤷♂️
Also, I have yet to find any tutorial on youtube that actually breaks any mechanic down in the context for "what to do with these tools". I have seen many strategy guides but everything I find presumes you know how to apply mechanic feature and just tells you timing and positioning. Not "how to get to that level of understanding". Lastly, try looking up any "skating tutorial" for NHL games and all you are gonna find or be bombarded with is tutorials for how to abuse Vision control(LT/L2) on offense for easy goals, which isn't what I'm trying to learn, I'm trying to figure out what I'm doing wrong when turning around the 5-10 times I fall over, because its not as simple as "going a drastically different direction too fast". So, if you have any sources for an actual breakdown of mechanics in their application/context, I'd be more than happy to look at them. I might be even able to help point out where the game is failing players in this way. *EDIT* even browsing EA's own NHL youtube channel, I cannot find anything that would break down how a feature functions or how its supposed to be used aside from "split second depictions" that show the feature in a marketing like "sales pitch"
I know some people would be annoyed having to skip a tutorial for the game, but I personally dont know if I can continue buying/playing future titles knowing there are significant chunks of the game that I frustratingly dont understand how to apply and there's nothing to explain what I'm doing wrong🤷♂️