I appreciate the effort and in-depth explanations EA_Aljo .
EA_Aljo wrote:Unfortunately, my advice is to just keep playing and you'll develop that muscle memory. Many of us have been playing this game so long that our brains just naturally process the direction players are face and our hands respond appropriately.
I think that's sort of my foundation-level issue with how "we learn to play NHL" is there's rarely rhyme or reason GIVEN to the player when they come across various interaction failures. Something like a "Early/Perfect/Late" indicator after pokes/lifts/checks would help someone like me, as it would give some indication as to "why" you just missed the attempt. I mean, even a "low stick check stat" or "puck control too high" might explain the odd occasions it feels like someone just walks through them. I kinda get that sometimes with Big Rig(I think that's the one that lets you fight off checks) text under a player.
EA_Aljo wrote:Learning how to use backskate properly is a skill that takes time to master. There are different applications for it so it can be situational. Some will use it to angle their player better to protect the puck. They'll pivot while carrying the puck and turn their back to the defender. I personally play WoC almost exclusively as a defender. So, I use backskating to skate back into my zone while trying to take away lanes and shooting options. Or I'll be backskating and poke checking when the carrier is within reach. Vision Control is also just good for facing the net you're trying to score on. If you find yourself facing away from the play, hitting backskate will orient you towards the net. I get how this all sounds confusing. It's just one of those things that takes time to get used to.
I think I can relate to a good portion of what you are saying here, as I do fairly well when dealing with "straight-forward defense" in the way you describe it here, ahead of the play, back to your own net and controlling lanes. I'm fairly good at timing my pokes but there are often times where it feels like there is significant resistance to putting my player in that shot/pass lane where skating the wrong way/out of position feels emphatically easier than normal. for example, I can trace my opponents movements near perfectly from their zone to my own blueline with little to no issue. But crossing that blueline it suddenly becomes slightly harder to actually stay on the puck side of the attacker instead of just following the body. its a counter intuitive thing to me because I don't know how else to describe that "crossing large distances seems easier than making minor adjustments" and it's this confounding inability to close small but barely "out-of-reach" gaps on the AI that I feel myself genuinely dumbfounded on. That last bit about the slight orientation, I also understood to some some degree. However, this is where we get back to the "smack your head on a wall until it makes sense" because the game relies on learning through doing instead of explaining, where an explanation alongside an exercise showing you how to do said thing would do infinitely more for gathering new players instead of leaving them to figure it out for themselves and giving up because it isnt explained and doesnt make sense without underlying knowledge.
Unfortunately, a video is hard to grab for this because I can't show in replay when an input changes direction and where I am vs where I think I should be in a way where the video isnt just "take my word for what I am saying is happening". But I will see if I can get something set up
EA_Aljo wrote:We most certainly are lacking these details in the game. Hopefully, we'll see this change in the future. As it is now, so much is just continuing to play to learn all those nuances.
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That's absolutely fair to say. It would be great if there was an in depth training mode to help teach new players the finer mechanics.
I appreciate that you are looking at the honest criticisms I am putting forth and viewing it from the lens of someone who does not understand these nuances to the game. I do worry that some critiques won't get the much needed attention they deserve, which sort of puts this game in a similar position to Rainbow6Siege where the "learning curve" is so steep that it effectively removes the "curve" entirely and replaces it with a wall so high that new players wouldnt bother picking the game up late or the next installment if it leans on this same knowledge.
EA_Aljo wrote:I'm trying to figure out what I'm doing wrong when turning around the 5-10 times I fall over
It would be great to get video of this. I don't know of any instances where your player will just fall over from skating. As mentioned, there are panic turns where your player stumbles when making quick changes in direction that result in them taking a moment to get settled and skating again. But, it sounds like this might not be what you're experiencing so video would really help in this case.
That one is on me for an overall poor description, it's not straight up falling over unless I stumble into a fallen player or turn into an obstruction and try to continue turning, but more like what I would describe as "inconsistencies in triggering panic turns". Like, I know going hard from one direction to the exact opposite will easily incite these panic stumbles, but they'll also appear occasionally while normally rounding out corners. I've noticed that the weight shift that occurs during poke checks also seems to make these easier to come across but I'll see what I can do for video on this topic.
EA_Aljo wrote:Your frustrating is understandable. I know it would be a pretty daunting task to be a new player and learn all these controls. Starting off using the Hybrid controls may help. You could learn the general mechanics of the game and then move on to Total Control/Skill Stick or just stick with Hybrid if that works for you.
I appreciate the sympathy🤣, It can definitely be confusing at times and depending on situational circumstances, but how do I say this? "I wouldn't say learning the controls is in itself hard. it's putting a proper context to the control that is the mental hurdle." I stick strictly to total control because it felt most comfortable compared to the skill stick I was used to from like NHL09 when I picked it back up in NHL23 and was quite stoked when I pulled my first michigan with the thumbstick🤣 I think that was "almost easier" than some other mechanics because there was more to work off when diagnosing "what the player did wrong" in terms of timing. (saying the skilled-up michigan was easier must be so confusing to read when I am talking about being confused by controls and mechanics🤣)
EA_Aljo wrote:If you can tell me exactly what you need help with, I'll do my best to explain it. I know that doesn't take away from the fact that we don't have tutorial videos, but I would at least like to do all I can to get you some answers.
Board play would be a good start because I don't seem to have a good grasp on the way it works from either end, as the one being pinned, you seem to have some wiggle room for movement and the ability to pass 3 directions(up/down the boards or straight back) but they dont necessarily line up control wise how you normally assume a pass would.(holding up/down on the left thumbstick often times sends the pass out into no-mans land behind you instead of along the boards in the direction you intend, which made me think I'm supposed to point to another skater, but I only have 3 passes available, so maybe its just choosing one based on where that intended player is closest to path wise?) Also, if possible, the 3rd party approach to board battles would be useful as I seem to only be able to knock pucks loose to the opposition
Net Front battles and positioning still confuse me, thanks to your tidbit, I have gotten more success initiating but thats about as far as I understand it.
Puck protection in general(not just the angled 1 arm lean mechanic) as the carrier would be useful as well, as, even with my understanding of stick handling to keep the puck away from sticks or putting my players body between the puck and the AI, incidental contact and some stick lifts work where my player might opt to hook the guy in front of him make it quite easy to lose the puck without ever seeing/hearing any sign of it.
EA_Aljo wrote:I personally play WoC almost exclusively as a defender.
Lastly, and I know this will not necessarily apply to your realm of knowledge, but have you tried defensive roles in Be-A-Pro in any of the "recent" years(say, as far back as NHL18 up to 25/26)? if so, what is your opinion on the "grading/interpretation" of defense-focused players?