jprovo1 wrote:so in the game, Cale Makar (I used him cause I just played the Avalanche) has 'stick checking' at 96. so in my game sliders, if I leave the 'attribute effects' slider at 5/10 and put the interception and poke check accuracy slider to 0 then he really should only poke check or intercept a pass 50% (or lower) of the time, is that correct?
I dont think this part is quite accurate. As far as I understand "Attribute Effects" to function is like placing weights to balance the scale before weighing. So, in your Makar example, his stick checking is 96 but with attribute effects being at 5/10 there is less of a gap between his stick checking and say a 90 stick checking player there'll still be small differences, but theyre smaller due to stats holding less weight. A better example I typically use is speed. If you set acceleration and speed to 100, it makes everyone as a whole faster, but attribute effects at lower values means there's less of a speed difference between others and McDavid, whereas high values would increase the stats weight and allow McDavid to show the "true difference" between his speed rating and a high 80/low 90s skater. So to simplify it, 0/10 would be as close to a level playing field with every player using almost slider settings alone and 10/10 would be your players stats heavily influencing the sliders on a player-player basis.
jprovo1 wrote:. I have the stick em up X-factor AND my pass interception slider all the way to 100 AND poke check slider all the way to 100 AND poke check power almost to 100 and I miss more than I connect and that is in MY zone. there should be no way I miss ANY poke checks anywhere but especially in my zone but I do. and as far as the interceptions goes, I should not miss any (but I do) and I put the CPU sliders all the way to 0 (zero, ZERO) and they pick me off more than I do.
Even at 100 accuracy and power, it doesn't perform miracles. It won't suddenly override a poke to make it make contact if it isnt going to anyways. To kind of exemplify this better, as far as I understand, stick checking affects speed and accuracy of a check, so 96 stick checking is faster and more accurately executed. So saying "there should be no way I miss ANY poke checks" sounds a little absurd.
I will say there are some strange oddities with poke checking where Ive had sticks go under pucks and sticks and do nothing but it's not impossible to figure out.
jprovo1 wrote:so the point is it doesn't matter what "indicators" they give the game is set to have you fail more than the AI which is wrong. and also I put the 'reception reaction time' slider for the CPU to 70 and human at 40 so according to the description they should not have enough reaction time to poke check or intercept a pass as much as they do but they do.
This is where I wholly disagree. I dont think "its set to have you fail more than the AI" but I would go to say "its easier for them to gain possession" in the context that they seem to recover from stick lifts/pokes significantly faster than players even when you lift their stick successfully.
Secondly, "reception reaction time" is in regards to passing and how long they take to react to receive a pass or loose puck(i could be wrong about the loose puck part) reception reaction time, to my understanding, does not impact general reactions for poking or intercepting(maybe a little on intercepting because its still "receiving"?) But I interpret it like this "reception reaction time" effects how "long it would take"/"if you have time to" reach behind you to catch a pass that was a little behind you, obviously not just in that 1 scenario, but that "time to receive/gain control" of the puck
Sorry if there's a lot you gotta correct in my interpretations EA_Aljo