NBLSXSopeX wrote:
I dont think this part is quite accurate. As far as I understand "Attribute Effects" to function is like placing weights to balance the scale before weighing. So, in your Makar example, his stick checking is 96 but with attribute effects being at 5/10 there is less of a gap between his stick checking and say a 90 stick checking player there'll still be small differences, but theyre smaller due to stats holding less weight. A better example I typically use is speed. If you set acceleration and speed to 100, it makes everyone as a whole faster, but attribute effects at lower values means there's less of a speed difference between others and McDavid, whereas high values would increase the stats weight and allow McDavid to show the "true difference" between his speed rating and a high 80/low 90s skater. So to simplify it, 0/10 would be as close to a level playing field with every player using almost slider settings alone and 10/10 would be your players stats heavily influencing the sliders on a player-player basis.
so your saying that if I put the attribute effects slider to 0 all players, human and AI (even on the other team), the sliders take precedence over the actual attributes of a player?
NBLSXSopeX wrote:
This is where I wholly disagree. I dont think "its set to have you fail more than the AI" but I would go to say "its easier for them to gain possession" in the context that they seem to recover from stick lifts/pokes significantly faster than players even when you lift their stick successfully.
Secondly, "reception reaction time" is in regards to passing and how long they take to react to receive a pass or loose puck(i could be wrong about the loose puck part) reception reaction time, to my understanding, does not impact general reactions for poking or intercepting(maybe a little on intercepting because its still "receiving"?) But I interpret it like this "reception reaction time" effects how "long it would take"/"if you have time to" reach behind you to catch a pass that was a little behind you, obviously not just in that 1 scenario, but that "time to receive/gain control" of the puck
what I mean about set to have you fail is that a human will be slower to react than a computer. it seems that the computer AI, on the other team more than mine, reacts as if they already know where the puck is going (pass or anything) a split second after you initiate the pass (or whatever). so example: if the other team is going to pass the puck from one side to the other, I may perceive the pass say 2-3 seconds after the pass is initiated but the AI perceives it say 1 (or .0001) second after the pass is initiated and they block or intercept the pass whereas it may get by me. so even if I'm in the middle of the ice, the pass may get by me due to my reaction time but the computer, who is less than 2 feet away from me blocks the pass like he knew where it was going before I even made the pass. and this goes with the part about the reception reaction time. I put the CPU's up to 100 and more of my pass are getting through than before but still seems like it's not enough. before, out of 10 passes 7 would get blocked, now about 4-5 out of 10 get blocked. and I'm talking about the AI being close enough that their reaction to perceive the pass where it's going and react to it, should be slower where the pass 7-8 out 10 should get by. I watch hockey and more passes get through than they are blocked. it's like EA did not take into account that the computer can "think" faster than a human therefore "react" way faster which is unfair. it's the same as when I'm in the offensive zone playing D at the blue line. the puck is up near or behind their net. the opposing player who is 'guarding' me is facing where the puck is. so I move to one side and he moves with me, I move back and he moves again with me, I move a little up to one side he does the same AND HE HAS NEVER LOOKED BACK TO SEE WHERE I AM. he has been looking at where the puck is the entire time. he has to SEE where I am to move with me. my point is they have to make the AI think and react as a human does if that is even possible. now granted some people have a faster reaction time than others but not a split second. it's just frustrating to have a lot of your passes get blocked that you figured should have gotten through