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What else were you hoping to hear about in a gameplay deep dive? Obviously, the big addition in this trailer is how EDGE data is being used to affect player attributes. Goalies were detailed as well since they are getting big updates. X-Factors of course aren't new, but how they're used now is. So, I wouldn't say there's almost no new info. These are big changes to the gameplay that you won't really notice until you're actually playing the game.
It was very surface level elaboration for a “deep dive” + people aren’t really concerned about the gameplay, we want a smooth menu, one that doesn’t have the same bugs from NHL 16. Matchmaking settings back in world of chel. Separate ranks for clubs and drop-ins. A career mode that’s DIFFERENT EVERY RELEASE, NOT EVERY 3-4 RELEASES. Scaled back HUT efforts to properly address bugs on a timeline that at least somewhat match the products price point.
Aljo, I asked you this question multiple times and you haven’t answered once. Can you name one game at the EANHL price point that’s has its campaign/career mode almost completely unchanged for three+ consecutive releases? Do you realize how crazy that is?
Same irritating, time-wasting (some game-breaking) bugs for 7? 8? + consecutive releases.
Removed crucial matchmaking settings from your most competitive game mode thinking it would fix queue times; clearly out of touch with the reality of your AI IQ, if you weren’t you’d know that there’s no way 80%+ of clubs play against a single compy as a full queue
A live Q&A is needed. The sooner the better. The EANHL team should be able to manage a 15-20 minute stream addressing community questions & concerns. Transparency is key.
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- EA_Aljo4 months ago
Community Manager