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10 Replies
- thegarden941 month agoSeasoned Ace
Don't forget the stick lifts
- volcano621 month agoNew Veteran
Maybe full presentation will also be a “new feature”
- N1xSa1 month agoRising Traveler
And how about match penalties and suspensions?
- slickster1952631 month agoRising Veteran
Totally agree, it's a disgrace where we are with this issue and ea nhl devs can't even recognise theres an issue.
- dogheels1 month agoSeasoned Ace
First. They have to understand the concept of a penalty. The only penalty this game constantly called for previous years, was interference. Now they have fixed the over abundance of interference calls, but in doing so. Forgot there were other penalties to contend with. Just like hits. The game cannot define a hit as compared to a check. They both should register as one but hey. Its EA here.
- EA_Aljo1 month ago
Community Manager
We have recognized this numerous times. We'll need to wait and see if it gets fixed.
- MasterB891 month agoSeasoned Ace
I have a question. Why does the SIM engine understand and properly handle penalties however the in-game engine can not handle the same functions? Why is there is disconnect?
MasterB89 wrote:
Why does the SIM engine understand and properly handle penalties however the in-game engine can not handle the same functions? Why is there is disconnect?
Because these are two different systems.
- MasterB891 month agoSeasoned Ace
But EA stated that there is no difference between the SIM engine and in game engine compared to gameplay?
MasterB89 wrote:
But EA stated that there is no difference between the SIM engine and in game engine compared to gameplay?
In CPU vs CPU, the game does not decide a winner directly; it lets two AI systems continuously generate inputs, and the simulation engine resolves those inputs through the same physics, rules, and probabilities—producing results that stabilize over time.
Human VS CPU, outcomes are driven by human inputs. Ratings and AI logic act as modifiers, not drivers. Variance is higher because humans introduce inconsistency.
Chances are there's a logic bug preventing the CPU from taking penalties in franchise mode, but that same bug doesn't exist in the game-state being used for CPU v CPU sim.
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- EA_Aljo5 months ago
Community Manager