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volcano62's avatar
volcano62
New Veteran
1 month ago

Penalties = new feature in NHL 27?

Will penalties be a “new feature” in NHL 27? 

10 Replies

  • N1xSa's avatar
    N1xSa
    Rising Traveler
    1 month ago

    And how about match penalties and suspensions?

  • Totally  agree, it's a disgrace where we are with this issue and ea nhl devs can't even recognise theres an issue. 

  • First. They have to understand the concept of a penalty. The only penalty this game constantly called for previous years, was interference. Now they have fixed the over abundance of interference calls, but in doing so. Forgot there were other penalties to contend with. Just like hits. The game cannot define a hit as compared to a check. They both should register as one  but hey. Its EA here.

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    1 month ago

    We have recognized this numerous times. We'll need to wait and see if it gets fixed.

  • MasterB89's avatar
    MasterB89
    Seasoned Ace
    1 month ago

    I have a question. Why does the SIM engine understand and properly handle penalties however the in-game engine can not handle the same functions? Why is there is disconnect? 

  • MasterB89 wrote:

    Why does the SIM engine understand and properly handle penalties however the in-game engine can not handle the same functions? Why is there is disconnect? 

    Because these are two different systems.

  • MasterB89's avatar
    MasterB89
    Seasoned Ace
    1 month ago

    But EA stated that there is no difference between the SIM engine and in game engine compared to gameplay? 

  • MasterB89 wrote:

    But EA stated that there is no difference between the SIM engine and in game engine compared to gameplay?

    In CPU vs CPU, the game does not decide a winner directly; it lets two AI systems continuously generate inputs, and the simulation engine resolves those inputs through the same physics, rules, and probabilities—producing results that stabilize over time. 

    Human VS CPU, outcomes are driven by human inputs. Ratings and AI logic act as modifiers, not drivers. Variance is higher because humans introduce inconsistency. 

    Chances are there's a logic bug preventing the CPU from taking penalties in franchise mode, but that same bug doesn't exist in the game-state being used for CPU v CPU sim.

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