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SuperDad440's avatar
SuperDad440
Seasoned Traveler
17 days ago

RP in WOC makes no sense.

The RP in WOC doesn’t make sense. I’ve been saying this for awhile. It definitely could use some looking at.

My squad played a game last, our 3 humans vs their 5 humans. We lost 3-2. We lost -498 RP. 2 of their players were blue diamond 1s, the other 3 were gold 2s. Same rank as us. Why we lost -498 RP is confusing. Only because I can guarantee if we won we wouldn’t have gotten +498 RP.

Also some sort of breakdown for why you got the RP that was awarded would be nice too. 

 

 

5 Replies

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Legend
    15 days ago

    Trust me, there are other factors at play - Current and old CM have said as much.

    I don't see why we need to constantly reset rank/badges once playoffs are done though - this only really benefits those who play the game more. My buddy and I would always be top 50 in 3v3 but have played considerably less over the last few years - Skill is the same but when you qualify as a silver or gold it's actually quite a lengthy process to have the system visibly match what you really are; I believe this is why we see so many mismatched games out there with Elites or Diamonds getting matched with even Bronze (especially if you're playing with drop ins). I'd be pretty mad as a 30k+ RP player losing 1,000 to a fake gold rank who is really at equal skill; the game created it's own smurfing problem for no reason haha.

    I've been awarded more points for beating teams with less overall RP after back to back games -- Playing better and absolutely trouncing teams SHOULD give you more points. Yes, the game is buggy and bad so actual "skill" is highly subjective, bit it's still technically a competitive game and the ranking system should reflect it better in my opinion.

  • rick-rangerous's avatar
    rick-rangerous
    Rising Hotshot
    16 days ago

    To be completely honest, it sounds a bit odd that three Elite players (which means they must have reached at least 30,000 RP at some point) dropped so far that your Gold 3 team (~21,000 RP at the time of the game) was actually rated higher when you played them — theoretically possible, but unusual. The key point is this: it does not matter whether you win 22 zip or 7–6 in triple overtime. A win is a win and a loss is a loss. The only thing that matters for RP calculation is the current RP value at the time of the match, not the highest color tier someone once achieved — Bronze, Silver, Gold, Blue, Purple, or Flame (Elite). Playing good, scoring points or getting some other nice stats don't mean anything! 

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Legend
    16 days ago

    Loss=reduction and win=increase makes perfect sense as a concept but I'm talking about the fine nickel and diming of stats like a goal= x amount and an assist is worth whatever.

    I've beaten an all elite team and only received 100 RP but then lost to them the next game and lost like 500 - this doesn't make any sense considering we were gold 3's after the placement matches. I've even beaten people in VS and earned 0 RP but then got 11 RP after beating them again right after

  • The RP logic is easy to understand when it comes to the numbers gained or lost. First: What the winning team' s players gain in sum is exactly what the others lose.

    You may check your stats in recent games and compare with the other teams points. Than you'll notice. 

    I Just Fed Chat with some data from our last games.

    EASHL RP Distribution – Match Data

    Before the game

    Opponents: 21145 / 23331 / 18828

    Team average: 21101.33

    Us: 25128 / 25361 / 25059

    Team average: 25182.67

    Exact team average difference: 4081.34 RP

    After the game

    Opponents: –194 / –260 / –144 → Total: –598

    Us: +200 / +194 / +202 → Total: +596

    Difference between total gain and loss: 2 RP (very likely caused by rounding of hidden decimal values)

    Observations

    Total RP gained and lost is nearly identical.

    Highest-rated opponent (23331) lost the most (–260).

    Lowest-rated opponent (18828) lost the least (–144).

    On our team, the lowest-rated player (25059) gained the most (+202).

    The larger the RP advantage, the harsher the penalty for losing.

    Large rating gaps create a high-risk / low-reward scenario for the higher-rated team.

    An upset win against much higher-rated opponents results in a very large RP gain.

    Consistent with a near zero-sum MMR system with individual weighting based on rating and rating gap.

  • They claim they don't want to release the RP calculations to stop people from abusing the mechanic but I kinda suspect they don't even know themselves with how wacky the numbers can be


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