In a video game, builds are constrained by balance systems and do not replace player skill, decision-making, or execution. Paid or preset builds may be more efficient or forgiving, but they do not prevent non-paying players from competing, which is a key requirement for true pay-to-win.
The real-world athlete, chess, and GTA analogies are flawed because NHL is a high-variance, rule-balanced game where no build guarantees success or bypasses core mechanics. The idea of two “equal players” differing only by build is unrealistic, as player reads, positioning, and teamwork matter far more.
Preset builds do not eliminate creativity; they lower the barrier to entry and standardize roles without invalidating custom builds. Claims about a slippery slope toward heavy monetization are speculative rather than evidence-based.
Ultimately, the issue is perception: losing to something someone paid for feels unfair, but that feeling is not proof the system is pay-to-win. Skill remains the primary determinant of outcomes.