Forum Discussion

Artxeon15's avatar
Artxeon15
Rising Newcomer
1 month ago

Why Army of Two Still Deserves a Comeback in 2026

Dear EA, or anyone who reads this and has the same feelings as me.

I know the chances of this post reaching the developers are small, but I still wanted to write it.

I grew up playing Army of Two: The Devil's Cartel, and Army of Two : 40th Day with my best friend during my elementary school years. We didn't just play it—we spent countless afternoons talking about it, arguing about loadouts, and replaying missions over and over again.

Even today, more than a decade later, I still remember those moments vividly. That's why I'd like to share why I believe Army of Two still deserves another chance.

 

What Made Army of Two Special

Army of Two was never just another shooter. It had an identity that many other shooters didn't have.

  • A true co-op experience instead of simply "playing together."
  • Aggro system that encouraged teamwork.
  • Cover-based combat that rewarded positioning.
  • Many environmental interactions like mounted machine guns, explosive barrels, fuel tanks, and destructible objects.
  • Split-screen co-op.
  • Weapon and mask customization.
  • Different mission types instead of repeating the same gameplay loop.

 

Looking back today, I honestly believe Army of Two's gameplay has aged surprisingly well.

The missions constantly changed their pacing:

  • defending against enemy waves
  • stealth infiltrations
  • timed assaults
  • vehicle sequences
  • urban combat
  • large-scale firefights

Every mission felt different.

 

When I was in Elementary school, Army of Two is the best game to played together for us. My best friend always played aggressively. He loved LMGs, shotguns, and rushing straight into enemy lines.

I was the complete opposite. I preferred precision rifles, sniper rifles, and supporting him from a distance.

We argued about which loadout was better almost every day. He thought the SAW barrage was the most satisfying weapon in the game. I insisted that nothing beat the satisfying bolt-action animation of the SWAT LR-300.

And of course...

He kept getting downed. I spent half the missions running across the battlefield just to revive him before he got himself knocked down again. I still remember when he's yelling at me because i can't revive him on time and we lost that mission, but after that we just laugh and play it again.

Looking back now, those moments became some of my favorite gaming memories. Even now, when we're separated by different college, we still make time to play together during the long holiday.

 

I understand that Army of Two never reached the popularity of Call of Duty.

It faced several challenges:

  • "a smaller marketing campaign"
  • "mixed reception from longtime fans"
  • "a niche focus on co-op gameplay"

But popularity doesn't always reflect quality. Sometimes great games simply don't find the audience they deserve.

 

Why It Could Work Today

Ironically, today's gaming landscape may actually be a better fit for Army of Two than 2013 was.

Modern players have shown that they still love cooperative experiences. Games centered around teamwork continue to succeed because people enjoy creating memorable moments with friends.

Army of Two was already doing that years ago.

 

If EA Ever Revives the Series

Whether it's

  • A Remake
  • A Reboot
  • A Remaster

Or an entirely new entry. I hope EA keeps what made Army of Two unique.

Not every shooter needs to become another competitive online FPS. Army of Two already had its own identity.

Things that worth preserving for next Army of Two is

  • Split screen Co-op
  • Aggro Mechanics
  • Cover-based gameplay
  • Environmental interactions
  • Tactical teamwork
  • Extensive weapon customization with a vast array of attachment
  • Mask customization
  • Memorable characters such Rios and Salem

 

My One Request

Please don't let Army of Two become a forgotten franchise. There are still players who remember it.

Not because it sold millions of copies. But because of who we played this game with.

 

Thank you to everyone at EA who helped create this series.

Even if nothing ever comes from this post, I simply wanted to say that your work became an unforgettable part of my childhood.

Thank you.

No RepliesBe the first to reply