Forum Discussion
47 Replies
- @Ultrasonic_77 For context on my vids, let me explain.
1st one) The grid shows left to right slightly. Where the hole is located the grid line before it is barely moving, the line after the hole is moving a bit faster though. No problem. Forgive me if I'm animated about this but...THE DAMN BALL MOVED AT A 45 DEGREE ANGLE 2 INCHES BEFORE THE HOLE!!! I mean seriously? No excuse for that dynamic...none.
2nd vid) I made this putt BUT, you see the ball movement in the middle of the putt? That is absurd. Literally does like a very fast S-curve...like a knuckleball. Correct me if I'm wrong, but this is golf not baseball.
3rd vid) Right to left movement and a decent speed through the whole line. Even the ball lie is ABOVE. I adjusted barely to the right because it is a short putt and figured I would power through the break. The ball had ZERO break...it literally broke all the rules of physics AND, at the end of the putt it still slightly went to the right AGAINST the grid. Good grief.
4th vid) This one is weird in several ways, including what I already explained in other vids. Right to left, ball lie above...adjustment made, NO BREAK. Not to mention...check the ball movement at the moment it gets next to the hole. It literally does a U turn...a U-TURN!!! HAHAHAHA. Seriously...this is just comical.
These are literally 4 examples of the 100s I have encountered. Don't get me wrong, I'm not saying the game is completely broken...just wildly inconsistent.
@Ultrasonic_77 wrote:
@TriumphRiderPutting is a totally separate discussion to at least everything I've said above. I don't think there is any equivalent to the dispersion zone in play for putting although I'm open to being corrected.
I'll be honest and say I'm not 100% sure what you're trying to demonstrate with your videos though, so mark me down as however clueless you feel is appropriate 🙂. I'll be curious to see what anyone else thinks.So watched them and thought...looks normal to me?
- @TriumphRider for context are your videos from before or after the latest update designed to improve the putting experience?
@Ultrasonic_77 wrote:
@TriumphRider wrote:
....I actually don't pay a lot of attention to the dispersion zones...I think you may find your experience with the game improves dramatically if you do 🙂. Just cycle through the shot types and look at this and you'll see the differences can be huge. When I'm aiming shots I factor this range in too
I believe the tournament mode leaderboards are platform specific. I play on PS5 and see scores from YouTubers I know play on PS5 near the top but haven't for example seen the same leaderboards I've see pictures of shared here (I think from PC).
I play on Tour difficulty outside of the tournaments, where I do the daily arcade and pro tournaments and last week did the three weekly tournaments. I am not a top player though! To give you an honest idea, on the daily pro tournaments I generally finish roughly 50/50 in WR or ER, just having a single go. I finished 522nd in last weeks weekly Tour difficulty tournament around Harbour Town with my one attempt but haven't done this week's yet. Not that how good/bad I am is relevant to anything 🙂.
You do seem to be slightly misinterpreting my posts by the way. Please don't take my replies to somehow mean I think the game is unquestionably perfect as I don't!
In response to this post...I don't ignore the dispersion zone, but on a DRIVE as we have spoken about before, if the entire zone is IN the fairway then what am I supposed to worry about? So when I hit the perfect/perfect on 3 click with level ground and end up in the rough like 10yards off the edge of the dispersion zone...that's normal? Oooh...randomness. got it.
We're doing circles, bud. Your saying account for this, account for that...and it it still happens? Well, account for something else...because it can't be the game, has to be the player. Hahaha.
Like I mentioned, we'll agree to disagree. I'm good with that.
@Ultrasonic_77 wrote:
@TriumphRiderfor context are your videos from before or after the latest update designed to improve the putting experience?From an hour ago when I was playing. I described in detail what is happening. Like you mentioned, I want someone to watch them...read my explanation...then EXPLAIN how I am seeing this wrong.
Also, I play this game probably 5 hours or more a day at the moment. Not crazy but a good amount of time. I'm not just talking out of my rear. I have literally experienced this as we have been replying to each other, real time.
Feel free to ignore my posts...rants...whatever they may be called. I can certainly show vids and explain, but everyone is entitled to their own "explanation" of what's happening.
@TriumphRider wrote:
@Ultrasonic_77For context on my vids, let me explain.
1st one) The grid shows left to right slightly. Where the hole is located the grid line before it is barely moving, the line after the hole is moving a bit faster though. No problem. Forgive me if I'm animated about this but...THE DAMN BALL MOVED AT A 45 DEGREE ANGLE 2 INCHES BEFORE THE HOLE!!! I mean seriously? No excuse for that dynamic...none.I've just looked at this first one again for now as I do have other things to do. What the ball roll is trying to simulate is how the gradient has more effect as the ball slows down. It could certainly be a bit smoother in how it handles this in your example but if that happened to me on a shot it isn't something I'd be getting annoyed about. Note that you under-hit the shot by 1.2% vs how you aimed, and the ball would have moved off less if you hadn't as the ball would have been travelling faster closer to the hole. It may even have gone in if you'd hit the power you intended. If I'd hit that shot myself I'd be thinking I slightly under-read it but mostly under-hit it.
@TriumphRider wrote:In response to this post...I don't ignore the dispersion zone, but on a DRIVE as we have spoken about before, if the entire zone is IN the fairway then what am I supposed to worry about? So when I hit the perfect/perfect on 3 click with level ground and end up in the rough like 10yards off the edge of the dispersion zone...that's normal? Oooh...randomness. got it.
Are you accounting for the fact that the dispersion zone shows where the ball lands rather than the subsequent bounce and roll out? If you are and you hit a perfect shot then no, I don't think that is intended. And that's precisely the sort of thing where a video to prove this to the game devs to try to get something done about it would be helpful. Like I'm sure the videos proving the green grid beads were going the wrong way on some shots helped something happen about that quite as quickly as it did.
I hope it's clear I try to see both sides of this sort of thing by the way. The sort of things I'm asking are what I suspect any game dev reading this may be thinking so I'm trying to see if we can rule out factors that would make them more inclined to dismiss this as not an issue. Or possibly help explain what's going on if not.
@Ultrasonic_77 wrote:
@TriumphRider wrote:
@Ultrasonic_77For context on my vids, let me explain.
1st one) The grid shows left to right slightly. Where the hole is located the grid line before it is barely moving, the line after the hole is moving a bit faster though. No problem. Forgive me if I'm animated about this but...THE DAMN BALL MOVED AT A 45 DEGREE ANGLE 2 INCHES BEFORE THE HOLE!!! I mean seriously? No excuse for that dynamic...none.I've just looked at this first one again for now as I do have other things to do. What the ball roll is trying to simulate is how the gradient has more effect as the ball slows down. It could certainly be a bit smoother in how it handles this in your example but if that happened to me on a shot it isn't something I'd be getting annoyed about. Note that you under-hit the shot by 1.2% vs how you aimed, and the ball would have moved off less if you hadn't as the ball would have been travelling faster closer to the hole. It may even have gone in if you'd hit the power you intended. If I'd hit that shot myself I'd be thinking I slightly under-read it but mostly under-hit it.
Hahaha...you don't necessarily have to respond. Believe me, I wouldn't hold it against you. I wouldn't let this convo keep me from doing whatever I needed to.Although your explanation has me just shaking my head...I mean, wow. I believe we are the same age if the 77 represents the year you were born. As 2 individuals in their 40s, we should be able to look at things as they are...not get down to the microcosm of the putt in a video game.
This..."if that happened to me on a shot it isn't something I'd be getting annoyed about."...is a personal feeling. That's cool. You basically admitted it could be smoother. I've played golf over 20years...no ball takes an immediate 45 degree angle 2 inches before the cup. It would take a couple inches to physically make that move in reality. It may be a video game but EA's own hype video claims fantastic ball physics.
THEN you said..."Note that you under-hit the shot by 1.2% vs how you aimed, and the ball would have moved off less if you hadn't as the ball would have been travelling faster closer to the hole."...WELL, you may want to re-watch. There was virtually ZERO movement in the green UNTIL after the hole..that's first thing. Secondly, I didn't under hit by 1.2% as you said, it was an OVERSWING by 1.1%. Which means I would have hit THROUGH any break...oh, you like to mention ball lie quite a bit, it was ABOVE. All of these factors lead to going through the break. Also, the swing was a tad fast as well, which you never mentioned so let's not use that as an excuse now. Where is the under-hit coming from you mentioned?
I won't lie, I do get a tad frustrated by your responses to an extent. I've mentioned, you provide various "reasons"/"explanations"...but none have really refuted or disproved what I have experienced. I'm open to corrections that would make gameplay better. However, I showed 4 examples where there are obscurities...and the outcome is essentially no, no, you did something wrong or it's a game nothings perfect!
So forgive me if my responses are a bit terse but it feels like there is ALWAYS something wrong with the player...even with vids. My explanations are concise...in fact I write reports for a living where sometimes people's freedoms depend upon them. Not saying I'm not wrong about video games, but I usually EXPLAIN concisely.
@Ultrasonic_77 wrote:
@TriumphRider wrote:In response to this post...I don't ignore the dispersion zone, but on a DRIVE as we have spoken about before, if the entire zone is IN the fairway then what am I supposed to worry about? So when I hit the perfect/perfect on 3 click with level ground and end up in the rough like 10yards off the edge of the dispersion zone...that's normal? Oooh...randomness. got it.
Are you accounting for the fact that the dispersion zone shows where the ball lands rather than the subsequent bounce and roll out? If you are and you hit a perfect shot then no, I don't think that is intended. And that's precisely the sort of thing where a video to prove this to the game devs to try to get something done about it would be helpful. Like I'm sure the videos proving the green grid beads were going the wrong way on some shots helped something happen about that quite as quickly as it did.
I hope it's clear I try to see both sides of this sort of thing by the way. The sort of things I'm asking are what I suspect any game dev reading this may be thinking so I'm trying to see if we can rule out factors that would make them more inclined to dismiss this as not an issue. Or possibly help explain what's going on if not.
I'll post next time it lands outside the dispersion zone on a perfect drive...it happened with the Bubba Watson challenge we spoke about before. That's when you mentioned randomness.
Also, I get you are trying to assist...not sure if it's players or EA, hahaha. However, I understand ball roll, angle hit, etc, etc, etc.
Honestly, after speaking with you I actually think they completely messed up and made the game WAY to technical. Every time we go around around a topic...it's did you acount for these 20 things. At some point as a golfer in real life you start to think...I don't account for even 1/3 of that when I actually play.
- theycagednon2 years agoNew Hotshot
@TriumphRider wrote:
@Ultrasonic_77Check these out...these are from an arcade tourney.
https://www.xbox.com/play/media/EVWLXL97DL
https://www.xbox.com/play/media/RGBHYLW8J3
https://www.xbox.com/play/media/YZ78R5DCKK
https://www.xbox.com/play/media/24XHDZ4MUX
Regardless of tourney type, mode of play, etc...ball physics, putt reads, green grids, etc SHOULD ALWAYS BE CONSISTENT. Everyone is entitled to their opinions but those are mine. CONSISTENCY makes a great game, regardless of how hard or easy it is.
All of these examples (regardless of the putt being made or not) has something wrong in them. Usually it's the way the ball reacts. In one of them I made the damn put but on the way to the hole the ball literally shimmies back and forth...in what damn world does that ever happen to a super slow putt???
The reads are astronomically off in some of them too. Like absurdly. Please, OH GOD PLEASE, do not mention the infinitesimal degree of ball lie...because in the 100,000 other putts I have accomplished it never mattered.
So...if you watch these and don't think ANYTHING is wrong...well let's agree to disagree, and go our separate ways, hahaha.You're over hitting putts on all those videos (or at least the 3 that are not private). The Putt has to be on the line in order for it to be consistent yet you're over swinging every time. The last video you also have the marker quite far past the hole despite it being level, this also means you're putting far too much power into the shot itself.
Try lowering the camera angle to the lowest one so the putt meter is closer to the camera and you can dial it in more easily.