@bhamel wrote:
@ELF014 wrote:
@BhamelWhile I don't agree with all your points, I do agree that 2K23 feels like I am being bombarded with an ad everytime I go back to the main menu.
2K23 is different, though I agree it was not a very big change from 2K21.... it is signficant enough.
But if you play 2K at higher difficulty levels it plays much more realistic than EA. When I was playing EA I was only using about 5 shot types... it was all you needed, and some are overpowered to put you beside the pin everytime.
But I agree competition SHOULD create better games. But first you need to be considered a threat. At this time I don't see 2K being too comcerned. It seems 2K has a firm grasp of their community, EA has done nothing to steal their usergroup.
As golf fanatics I'm sure every 2K player either bought or at least tries EA PGA Tour... which is probably why EA's initial online support was so high. But after playing these players have migrated back to 2K.
EA needs to step up and make a better game, or at least one more inclusive of all types of players.
I do admit I did enjoy playing 2k21, I had close to 3 years of play into it, it just seemed like all I did was hit the ball, go chase it down, and do the same thing again and again and again, not much thinking about the next shot and that same announcer in both games, uggggh. This game just feels different, more thinking about the next shot and with all the things you can adjust in the menus, they made the game user friendly for just about everyone from beginners like me to people like you 😃 I did a bit of research before diving in and made the golfers kinda weak in the career mode, call me a cheater (wimp will do) but I won a few tournaments and used the coins to up my golfers ability, poor Scotty and the boys were only shooting -5 or close to that, it looked good on them, now that my golfer is up there a bit I made the other tournaments a bit tougher to win. I do hope they make money and continue to make the game even better, I do prefer it over playing my 2k21 and 2k had maybe 5 years or so head start ( they did give up on Tiger Woods in 08 I know) I have the game on a cd somewhere around here and, the people working on this game are probably a whole new team. I bet giving these guys 5 more years ( a long time I know to wait) It will be pretty darn good, it is NOW for me, if people don’t support it though, I think we all know what will happen. Merry Christmas to you.
Well.... what a cordial response, something I am not accustomed too on this forum. Someone with who it seems we can have a discussion with.
I would disagree with your assessment of 2K, 2K23 increased the roll out and speed of the greens immensely from 2K21. As well they introduced SPEC's for equipment as well as SKILLS and ARCHETYPE for the player. I think these are significant changes to the franchise.
I like the player changes, but I would much rather that the attributes stayed on the equipment.. if you want to build specs on that I would be okay with it. But currently I have no reason to buy a Season Pass as it does nothing to improve my play.
In 2K21 I bought a Season Pass just to get a Titleist Wedge because I liked the specs on it. With equipment being cosmetic only there is no incentive for me to spend my money. I was really sad that EA took the same route... there is no reason to even buy different clubs to test because they all play the same.
As for your experience with 2K23 which I find different with EA... on more difficult courses if you are out of position you are not making par. Being above the hole with the green sloping away from you... you are not making par. The problem is you need to have intimate knowledge of the course... the second time through a course on 2K I do a lot more course management. I know where to leave the ball, whether I am going to try and run it up or ensure I hit the ball beyond the flag.
With EA, I neve felt it mattered... I let EA do what it wants with the RNG, and once I am in range of my short game... I can flop or pick to 3 feet or less. If I am on the collar you can use chipping like a putt and be within a few feet once you get a feel for the roll out (in general about 50% in the air and 50% roll out on a flat surface).
This game may get there in 5 years, but they had every advantage to get it right from the start. They had a game they owned to draw from, and saw what the competition was offering before they even started this project and this is what EA delivered.
If I was starting a new IP, I would see what we had done that was successful... what the competition was currently doing that was successful... and what we could do to improve on it. I don't see any of this was taken into consideration, it feels like they just built what they wanted. That they would build it and people would buy it because of the EA brand.
I only play golf games now, and have so for over a decade. So I can't speak for the EA franchise... but from reading on this forum, the EA name doesn't carry the same impact as it did in the 90's when they produced quality and innovative products.