Forum Discussion
@ELF014 wrote:This game was packaged to be the most realistic experience available. Where you would play and manage your game like a professional, with realistic ball reactions.
IMHO I'm not seeing this...
Is anyone else looking for a more realistic experience?
I would like to be able to play with all the aids disabled, including the aiming reticule. Meaning... if it is not available to me in real-life I don't want it in the game.
2K pretty much allows me to turn everything off. The only thing missing is the lack of zoom... the only option is to have it on or off. In reality I feel they should allow you to zoom about 40 yards from your ball lie. In real-life I can take a little stroll to pick a target over an embankment to hit at.
This game is far to easy even with the RNG.
My group is currently playing without skill points and specs... not sure what else we can do to make things challenging. As it is we are still shooting well under par.
So is anyone else trying to increase the challenge and inject some realism into this game?
Is the game too easy? Yes. Would I like to see the ability to make it more difficult? Yes. Within reason though. In real life, very few people can shoot Tour level scores on difficult courses. I don’t want the video game equivalent of real golf. I want to be able to shoot frequent 68s, less frequent 63s, and even a very, very infrequent 59.
As far as turning off aids that I don’t have in real life, I generally find that problematic for some aids.
In Real life it’s much easier to read greens than when you turn off the grids and beads in the game imho. Subtle breaks I just cannot seem to distinguish on a screen. In real life I can pull out a range finder that calculates elevation adjusted distances, or I can visually determine how high something is in comparison to myself. In real life I can feel wind on my face, see how hard a flag is flapping, see trees bending, pick up grass and release. All of these things can tell me if I need to club up/down and how much. Not having aids such as these in the game doesn’t make it more realistic to me. It makes it less, for the simple fact that instead of having the cues available to me in real life, I now have none. Do I have a swing meter in real life? Yup. It’s called my shoulder turn. I know my meter is filled when it becomes uncomfortable to turn further.
All that said… How do you make the game more difficult and realistic but keep it still fun? Outside of Reducing distance across the board, increasing dispersion circles across the board, increasing penalties from poor lies and reducing spin from the same lies, there are not s lot of levers to pull.
Though we have played full on sim, I failed to mention the two things we do normally enable are the wind meter with no values, and the green grid. I fully agree that they have not found a way to represent a 3D world on a 2D screen yet.
As for distance and elevation changes, I am okay with them disabled. I don't use a range finder in real life and they are not allowed on the PGA. Having distances available from an overhead map is enough for me.
I don't need any meters as you can gauge your swing from the player animation. I would also like to able to dosanle the reticule as it basically allows you to set the distance of your shot. I would much rather have to hit partial swings as I do in real-life to get these distances. Or through using loft... since choking up on a club isn't available.
I am not asking to have this implemented to affect all players, just to at least be available to those that want it.
I mean how hard can it be to provide some settings to disable some in game features.
The only thing I see on the screen in 2K is the 2 dialog windows in the upper left corner. One providing data on the hole I'm on, and beneath it the scorecard.
No reticule, no swing information.... nothing.
- 3 years ago
@ELF014 wrote:
“As for distance and elevation changes, I am okay with them disabled. I don't use a range finder in real life and they are not allowed on the PGA. Having distances available from an overhead map is enough for me.
I don't need any meters as you can gauge your swing from the player animation. I would also like to able to dosanle the reticule as it basically allows you to set the distance of your shot. I would much rather have to hit partial swings as I do in real-life to get these distances. Or through using loft... since choking up on a club isn't available.”
Tour pros actually get something better than a range finder. They get a caddy. Who they pay to bring a range finder out during practice rounds and jot extensive notes down on yardage/elevation from all important spots on the course.
I do like your suggestion that all non full swing yardages be manipulated through how far back your swing goes as opposed to a reticle. The swing would need to be a bit more responsive than it currently is though. I think people would play more like the pros do if this was required. Instead of always bombing a big drive and hitting difficult touch shot/half swing wedges in, they would learn to play their tee shots to give them full swing distances on the second.- 3 years ago@7AnimalMother I agree caddies are the PGA's replacement of a range finder... and though good they are still making their best guess. Yardages are marked from the center of the green so some interpretation is in play.
But I'm fully onboard with what you are saying, about fullswings. Those in the know would start working backwards from the pin location.
The group I play with currently play with stock avatars. They have no skill points assigned nor any specs. Which means limited shot types... so in my case I have been working backwards laying up for full wedge shots into the hole. Rather than trying to manipulate a pitch shot from 60 yards out.
But I think you are absolutely right about a change in how people would manage their golf.
- drewgriffiths3 years agoSeasoned Veteran
@ELF014 I do agree with all of this though i wish EA would come up with something so we could judge wind direction and speed. In real life, I’ll pick up some grass and drop it
- 3 years ago
@drewgriffithsOther games have used tossing grass in the air to gauge wind direction and speed. I also wouldn't mind judging my lie based a close up of the ball rather than a percentage.
To see if I have a flyer type lie, or if it is tangled up in the grass. Whether it is sitting on top of the sand or buried.
This game seems to want hand everything to you on a silverplate.- drewgriffiths3 years agoSeasoned Veteran
@ELF014 Yeh like something to zoom in on the lie and take a close look. That’s an excellent idea
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