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-Roasted513-'s avatar
-Roasted513-
Seasoned Ace
3 years ago

Community Discussion On Chipping and Putting

i get why some people put up some stupid scores on the daily/weekly tournaments, they're to scared to putt on the greens and choose to chip or use the pitch shot, learn to putt and be good


EA_Blueberry: Added text to post title to help gather more thoughts from the PGA Tour Community

28 Replies

  • Noya_Wesa's avatar
    Noya_Wesa
    Seasoned Veteran
    3 years ago

    @Miss_Lindaa wrote:
    @Noya_WesaI’m not critical of the shot being used in sp formats (most of this game) , but my point is valid for anyone that does the tournaments. Also I’m well aware of irl golf rules and etiquette but my point is that it’s a videogame . That said.. if it’s the only way to get a higher score in tournaments, everyone will do it. An example is many $/xp exploits in other online games where if it’s not totally forbidden… everyone will use the method . I think that because players will now use it to get around tough putting, is exactly why it should be limited to sp only or at least from the fringe only . Remember my point in this isn’t really a discussion about whether or not there’s a specific professional rule prohibiting it or not , it’s about ruining fairness to others if others “exploit” the rules to get an advantage. I don’t mind 2 or 3 putting if it’s the way the game was intended to be played .

    Firstly, might I say thank you for welcoming civilised discussion on it... 🙂 

    I must confess that tournament play isn't something that I partake of, other than when the 4 hole arcade is on the daily freebie. I have no idea of the level of competition, so please understand that I am speaking mostly as an interested outside when it comes to that part of the game. I was looking at purely a technical and 'by the book' kind of stance, and I am genuinely interested in understanding why it would be viewed as exploitative. 

    With the rules of golf allowing it, and with the game actually suggesting it as a form of play, I would have thought it would be welcomed. 

    I guess there's aspects to the tournament play that I am missing, so I am more than welcome to being educated about the reasons.

    It might be lessons that I could pass on to others, after the fact, you know? 

    I think I spend too much time watching the 'wow' moments of golf, and not enough time considering how it might work out in online play... 

  • Actually, it’s just some game money and you’re right in that it really isn’t the most important part of the game after all but those pro club specs and outfits can be expensive . It really is a fun game and honestly I just hope for turn based online play (Wrong thread but more exposure) . Thank you also for a civilized conversation sir .
  • Neil_RS60's avatar
    Neil_RS60
    Rising Veteran
    3 years ago

    @EA_Blueberry wrote:


    It sounds like @-Roasted513- is more concerned about the online competitive modes when there are rewards at stake. If anyone here has great tips on how to set up a consistently great lag putt I'm sure we can all benefit from it.

    Sometimes all you need are those 1 or 2 tips you never really think about that drastically improve your game. 

    Anyone want to chip in with advice on putting?


    I’m generally really enjoying the game after about 130 hrs or so, now playing tour mode and doing ok w that. With regards to chipping on green, if rules allow it then ok w me. Finally enough practice at chipping off the green to find it useful…

    But this is about the process I use for longer putts. On tour mode, no preview line so its reading the green and developing a “feel” for it. The close green level view was a bit hard to figure as you really can’t see much depth with it, but it is useful.

    With this method i’m pretty much always within 1-2 feet on long putts, sometimes inches

    The most important is the distance calc, which is 1.5 feet for every inch uphill height, and 1 foot for every inch downward at the hole - varies with green speed, especailly downhill so adjust as the round progresses. Also note - when height shifts from inches to feet and going uphill, 1 foot can be between 12 and 23 inches, then it changes to 2 feet, so you’ll have to estimate a bit

    To read the green, you will need a feel for how much break there is on a 6-7 foot put with even speed of the beads. This does mean some practice or time on course. Learn the amount of break for the various bead speeds.

    To make longer lag putt (or sink it), especially with varying break, use the close cam, and start at the hole and, at the hole, add some break based on the bead speed you’ve learned in the previous step. 

    Move the camera back towards you and every 3-4 grids note the change in speed of the beads - same, no change, faster add a bit more break, slower take some back.  If the beads change direction start adding in opposite break. When the cam is at the golfer, reset the distance back to the amount calculated, address the ball and give it a look - if it feels off give it a tweak. After a while that will improve as you play more.

    Make the stroke - as long as you’re consistent, a bit over or under is ok and you can adjust for it - straight is important.

    On sim mode, do the same, but use the tilt and color of the lines as your guide. The putt elevation graph lower right is your only height gauge - close putts its about 3 feet, longer up to 5 feet. 

    For putting I think the changes to the hole physics have been a bit challenging - not sure its perfect yet. But overall putting for me feels pretty “real” and similar to what I see the pros doing on TV - some days I’m hot other days not so much

    Hope this helps - 

  • davefv92's avatar
    davefv92
    3 years ago
    @wirenut48 Hi wirenut good to see some of you other folks over here
    from JNPG yea I remember the full shot crap on the greens but never used it I am a firm believer in putting. what ya think bout this game so far I really like it but then again it was great to get away from JNPG after all the years playing it.
    have a good one
  • -Roasted513-'s avatar
    -Roasted513-
    Seasoned Ace
    3 years ago

    pitch and chip on greens, no.  i dont care how far away you are, 100 feet, thats your own fault to begin with.

    learn to putt, its not that hard, plus there are putting challenges people can do to help learn the basics

  • Noya_Wesa's avatar
    Noya_Wesa
    Seasoned Veteran
    3 years ago

    Yes it will always be the players own fault when they end up in really bad lie, right, because nobody would ever have a ball land badly due to random dispersion issues in the game of course... 

    And if you ever bothered to read through the responses properly, you'd have maybe noticed that your elitist 'learn to play / get good' lines cannot always be applied.

  • MaouYumisu's avatar
    MaouYumisu
    3 years ago

    @-Roasted513- wrote:

    pitch and chip on greens, no.  i dont care how far away you are, 100 feet, thats your own fault to begin with.

    learn to putt, its not that hard, plus there are putting challenges people can do to help learn the basics


    >Learn to putt from 50+ feet depending on the conditions where aiming uphill or downhill which is complicated since this putting is nowhere near as it should've been in TW14 also not accounting for the fact that shots are RNG dependent since EA added RNG shot dispersion to which I am presuming is an attempt to shut up the crowd who complains there is no challenge in hitting the green and fairway

    LOL no. This is not older TW games where you'd have a point since shots weren't RNG dependent even with a Perfect perfect swing. Sorry buddy but no not this game. Even then I don't care personally  if they chip or pitch or hell if you're 100+ft away like on ST Andrews from the hole on a drive you can easily pitch or full swing it. 2 cents.

  • ELF014's avatar
    ELF014
    3 years ago
    @EA_Blueberry To be honest the game has major issues with the ball physics. Not to mention the fact that shots in the game are not tied to the swing. Especially putting.

    With putting you can pretty much set the distance of the putt with the reticule, you just need to work out break and elevation. Which is not overly difficult... once you have this down you will always leave the ball inside of 5 feet.

    Flop and pick shots have way too much stick. If you are above the pin with the green sloping away from you, stopping the ball should be difficult. Especially in the rough where grass would be between your club face and the ball. I have not yet found a situation where the ball will not just check next to the hole with a flop or pick shot.

    The roll outs in this game are not realistic...

    Chipping should be more delicate... not more random. If the ball rolled out more requiring more accuracy in the input of your swing it would be more realistic. A parameter of how hard you swing should have been included in the computation of the shot.

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