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MadTiger64's avatar
2 years ago

EA Needs To Go Back To Tiger Woods'14 Gameplay. Here's Why.

I still say that EA Sports PGA Tour Tiger Woods'14 was the best golf game Ever. I'm sure a lot of you agree. I decided to look at the manual to TW'14 to show you what I mean. Besides the obvious features that were way better such as; having replays, Gameface, ball striking, swing mechanics, etc.... listed below are a few specifics things I wish they would go back to.

1. SWING (from the manual) "At higher difficulty levels, you must execute draws and fades by swinging your club diagonally (left stick The results are more sensitive to mishits. Before you swing, notice the Swing Plane is displayed in the lower left hand corner. This Swing Plane is the path you should follow with the swing stick for your backswing and follow through. If it displays at an angle, then you should swing diagonally. If you are off plane, the club head arc will not align with the swing arc and the controller will vibrate. When you are off plane, you will mishit the ball and result in an undesirable shot."

EA tried to do this but totally messed it up by returning to center instead of having to continue angle on swing.

2. SWING SPEED (from the manual) "Play close attention to the pace of your swing. Adjust the speed of both the backswing and follow through to perfect the timing of your swing. You can extend your backswing and speed up the forward swing to give an extra power boost. Look to the Swing Feedback Heads Up Display (HUD) in the lower-left corner of the screen after your swing for an analysis of your backswing and follow through."

3. PRE-SWING STANCE (from the manual) "Adjust your stance to create unique and dynamic shots. Move the right stick to open your stance and add fade right or draw left for right-handed golfers and fade left or draw right for left-handed golfers. Move the right stick to move the ball forward or backward in your stance, which alters the height of the ball’s trajectory."

We need the stance meter back instead of shot type. Just like real golf, ball flight should be determined on how you hit the ball and Not by picking out a specific shot type from a list of different shots. Do they think we are stupid?

4. BALL STRIKE METER - This is a big one. (from the manual) "Utilize the Strike Meter to dig the ball out of bunkers or to pick the ball cleanly when it’s in the rough. Fat or thin hits are not favorable and affect the shot power and ball trajectory. You can modify where the clubface strikes the ball with the right stick to gain greater control over the height of your shot or to move your club left/right on the ball. New this year, you also need to adjust left or right on the Strike Meter to account for sidehill lies. Alter your contact to suit the current circumstances. Hit under the ball to pop it up high, or hit near the top of the ball for a low shot."

This is a huge thing that was so good about TW'14 that I wish they would use again. This makes it a little harder but much more realistic like it should be. You had to move the crosshairs on the ball with your left stick and hold it still during your swing to get the results you wanted. Today's game is just way to easy. Also, the swing plain in TW'14 was way more sensitive. So it was possible to actually hit a bad shot.

Like I said, besides the obvious things that I listed at the start, these specific features are what EA really missed the boat on. Also, like I stated many times in the past, the ball physics are terrible in the new game. No penalty for hitting in rough or bunkers, plus, as stated by other members here, the ball rolls the same speed when rolling through a bunker or deep rough. ???. I also noticed that the trajectory of the ball flight isn't very realistic either. It's too fast or something. What do you think?

I do like playing this game and it's a good golf game, but besides the excellent graphics, it's nowhere near as good as Tiger Woods'14.

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