Forum Discussion

ELF014's avatar
2 years ago

People have given up on this game

Kind of a follow up to the other thread about "No one is playing this game".

Though I only play this game now to see what the latest patch brings, though I do keep watch on this forum to get a pulse on any upcoming changes... it is not lost on me that even this forum has gotten quiet, and that many of the biggest and regular contributors no longer post.

It appears many have given up hope. And I have to agree that we are just regurgitating the same issues over and over.

This seems to be a strong indication of where the state of the game is... and yet EA seems to be doing little to move the needle.

If they are indeed listening, they definitely are not hearing any of the communitys concerns or they just don't care.

As someone here once said... what we see is what we are going to get. Expecting anything more is just us being a bit delusional.

15 Replies

  • Katybee_1313's avatar
    Katybee_1313
    Seasoned Ace
    2 years ago

    Maybe Frostbite is just not a good engine to make a golf game. It would explain the weird ball and cup physics, and the ball being moved constantly not where it supposed to be in and out of bunkers. And why EA is probably giving up, and devs moving to 2K.

  • PalomaMarvel24's avatar
    PalomaMarvel24
    Seasoned Ace
    2 years ago

    @drewgriffiths wrote:

    @PalomaMarvel24 I am interested in hearing about NHL 24 since I’ve played every one since…. The first one I think…. EA Hockey way back in around 1991. Be a Pro is what I’ve exclusively played since NHL 09 and played NHL 23 and thought it was just too easy compared to 22 which I thought was about right in terms of difficulty. How’s NHL 24 in terms of difficulty? I did play on 22 and 23 with full difficulty settings ramped up so I can’t be a bad player when I played 23 and struggled to find ways to make it more difficult without flat out putting the sliders in the CPU’s favour 😆


    NHL 24 has a new controller settings called Total Control which is more difficult and challenging compared to NHL 22 and NHL 23. I had to fully put sliders in my favor and set options to easiest level to compete using Total Control. During launch, this was default settings and hybrid control was removed. After a large number of complaints, hybrid controls has been added back one month after launch. If you want a challenge and more difficulty, Total Control is available as an option. 

  • ELF014's avatar
    ELF014
    2 years ago

    @Katybee_1313 wrote:

    Maybe Frostbite is just not a good engine to make a golf game. It would explain the weird ball and cup physics, and the ball being moved constantly not where it supposed to be in and out of bunkers. And why EA is probably giving up, and devs moving to 2K.


    I think it is a poor artisan that blames his tools. 

    I would love to see what someone could do with a golf game using the UNREAL 5 engine. Have you seen anything on the Unreal 5 engine?

    I myself believe that golf games would be about the easiest sports games to create. You are basically dealing with a static environment, the only real object that is moving is the ball and it can be easily calculated. Unlike other sports titles with multiple moving parts. Consider a title like football with 22 independent moving players and the football itself.

    I was personally disappointed with what EA used when Unreal 5 was available. Now that would have been nextgen graphics.

  • PalomaMarvel24's avatar
    PalomaMarvel24
    Seasoned Ace
    2 years ago

    @ELF014 wrote:

    I think it is a poor artisan that blames his tools. 

    I would love to see what someone could do with a golf game using the UNREAL 5 engine. Have you seen anything on the Unreal 5 engine?

    I myself believe that golf games would be about the easiest sports games to create. You are basically dealing with a static environment, the only real object that is moving is the ball and it can be easily calculated. Unlike other sports titles with multiple moving parts. Consider a title like football with 22 independent moving players and the football itself.

    I was personally disappointed with what EA used when Unreal 5 was available. Now that would have been nextgen graphics.


    Currently, Unreal 5 is mainly used on 1st/3rd Person Shooter Games. The graphics and physics are absolutely amazing with this engine. Shooter games have way more moving parts than football and golf. A golf game using Unreal 5 would totally rock since the graphics would be superior and the physics would be accurate. With Unreal 5, Wolf Creek would no longer have ball physics that resembles Cardi B throwing the mic. Speaking of Unreal 5, I am looking forward for another 007 game.

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