@Ultrasonic_77 wrote:
@ELF014 wrote:
I don't think you understand what the OP was complaining about. It is not the fact that shot types are not available from the beginning. It is that available shot types cannot be used at any time.
I noticed this the first week I played the game, you can only hit certain types of shots from certain places in the game. Shot types are not always available to you... this is not restricted to when you are in the sand.
Think I may partly have been getting mixed up with a different thread actually.
What specific limitations do you think there are that would benefit from being changed? On the specific example of bunkers close to the green it's not immediately obvious to me what the benefit of expanding shot type range would be if the Pick still remained the clearly best shot type to use?
I was advocating for no shot types... that you would need to learn how to adjust your players stance and setup to hit any shot you wanted.
With an aiming arc enabled for those who need it, players could quickly learn how each shot type was executed... doing away with shot types in the game.
But to answer your question... I cannot name them, but there are several shot types made unavailable to you during play at different times. Even out in the fairway... I haven't played with anything but my base character in a longtime. But I remember wanting to hit something and it was not available to me. I think I wanted to chip something out of the rough because it was a bit tight to control the short pitching distance I needed, plus I wanted to keep it under some branches. I think another time the finesse shot was not available to me. Again don't quote me... it's was a long time ago.
In 2K your full array of shots are available with a few caveats (ie. Only certain shots can be hit from a sandtrap).
But you are not wrong... why would you ever hit anything other than a PICK from a bunker given the choice. Which is one of the reasons we play with base characters now.
In my opinion the PICK and FLOP shots should be exponentially more difficult to execute with punishing outcomes if mistimed badly. RISK/REWARD should come into play when choosing between a BLAST vs PICK or PITCH/CHIP vs FLOP shot. Currently there is no risk using the PICK of FLOP over the other shots once you are in range and they are deadly accurate with total disregard for the slopes on the green.
I would personally like to see a badly timed PICK/FLOP shot of anything greater than +0.1 be thinned and go shooting low 20 plus yards further than expected. Anything -0.1 would be hit fat and go a few feet to a few inches. With a full maxed out character I was always landing inside 3 feet of the pin... usually inside 1 foot.