Blast Spinner Cocoons Affect Plant Limits and Level Objectives
Description:
Blast Spinner's cocoons appear to be counted as plants by the game. This causes several problems with level objectives and plant limits.
Issue 1: Objectives requiring fewer than a certain number of plants
Blast Spinner's cocoons can count toward the plant limit and cause these objectives to fail, even when the player has not intentionally planted too many plants.
Issue 2: Levels with a maximum plant limit
When the player has already reached the maximum number of plants allowed, Blast Spinner cannot create additional cocoons. This limits the plant's functionality.
Issue 3: Objectives requiring the player to lose fewer than a certain number of plants
When Blast Spinner's cocoons explode, they count as lost plants. This can cause the objective to fail even when the player has not lost the same number of actual planted plants.
Expected Behavior:
Blast Spinner's cocoons should not unintentionally cause plant-count objectives to fail, prevent the plant from creating cocoons because of the plant limit, or count as lost plants in objectives unless this behavior is intended.
Actual Behavior:
The cocoons affect plant-count objectives and limits, potentially causing objectives to fail or preventing Blast Spinner from creating more cocoons.
Please investigate whether this behavior is intentional or a bug. Thank you.