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I start the matches with 2 Dusk Lobbers, 6 Moonflowers, and 4 Chard Guards. I then use all my Plant Food to get Sun from the Moonflowers that are boosted by having other Dusk plants next to them.
I then put out one Cold Snapdragon to slow down the first Gargantuar and then blow it away when it reaches a Chard Guard. (If I time it right)
After that I plant one more Chard Guard, 4 more Cold Snapdragons, and 10 more Moonflowers as and when I can, and progressively plant Dusk Lobbers. Once all the free squares have been filled, I progressively dig up the Moonflowers and replace them with Dusk Lobbers until I have 8 Moonflowers left. (All the time planting the Blover as fast as I can and using the Stallia when it becomes available.)
This means my reply to your question is - I don't really know for sure at any one point in the matches.
At a guess I would say I may have had 9 or 10 Dusk Lobbers and 5 Cold Snapdragons in place at the time when my Chard Guards were wiped out, but those fast Torch Zombies can still get to my Chard Guards even when I have a full complement of Lobbers. It all depends on the timing of the Dusk Lobbers and Cold Snapdragons firing. Sometimes the Zombies have their torches extinguished and/or get wiped out. Other times they sneak through.
@Humplemann Thank you for the reply.
So from your experience, it seems to suggest the score depends on which set of random zombies are set to come to the Battlez party. I have noticed recently (this week and the last) I have been given some very easy ones and some very difficult ones. So I often find myself winning with around 200k and losing at over 600k score.
@EA_Roger welcome to the million score points club, I too only manage to get to 1 mil with mid & low level plants this week, to get over 2 mil, I guess one would need to have above average plants at level 6 and above.
- 8 years ago
I agree that the differing Zombie load outs do have a major effect on our scores.
If I get one of the 'easier' Zombie hoards I score well. (2 million plus). If I get one of the more aggressive hoards, scoring becomes more difficult. (1,6 to 1.9 million). If I get one of the 'next to impossible' hoards with fast Torch Zombies coming out mob-handed, I will really struggle. (1.2 to 1.5 million).
When my Chard Guards keep getting wiped out, and I have to rely solely on the Dusk Lobbers and the occasional Stallia, the matches can become major battlez.
Sorry about that - but less so after that joke. 👿
Congrats on breaking the million barrier. Maybe no longer being able to hide behind your 'Free plants only' defense did some good.
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