Forum Discussion
19 Replies
>There would be no way for EA to implement that
Why not? They have full access to the source code and it shouldn't be too hard to implement something that cycles through each unlocked Plant level (they could base it on existing code for leveling up Plants, for example).
Of course, I have no idea how complex their existing code is, but it's not an overly-complex feature and it's something that would make the game even more enjoyable for a lot of players.
- HenryThePear5 years agoLegend@FloatingSunfish the code of the game is not as simple as you think,i know several modders who are expert at this and they had no idea on making this feature.
I fully acknowledge that the game's code is complex. It's been around for years and has had a lot of changes and new features, after all.
However, I expect that the dev team actually working on the game would have a bit more edge over modders who change the game after the fact, however skilled those modders may be.
I'm no Android developer, and I don't know how faithful the code that you get from the APKs is to the original ones from EA, but I assume that the code from the APKs have been obfuscated somewhat which gives the original devs a bit more leverage on implementing this suggested feature because their version of the code is probably more organized and clearer to read. Plus they should be more familiar with the code given how long they've been working on it.
In any case, I'll leave it to other players to voice their opinion on this suggested feature as well as the dev team if they ever do see this.
It would be a darn shame if this doesn't get implemented though. It's going to raise the enjoyment factor by a mile for a lot of players.
- A level lock. Prevents you from accidently uprading the plant you didn't want to.
>A level lock. Prevents you from accidentally upgrading the plant you didn't want to.
I've always wanted this feature too! It was bad enough that you could accidentally upgrade your Plants in the Almanac, but there's also an Upgrade button while choosing Plants for a level! 😞
I think the idea is great but unfortunately it needs $$$ to motivate our EA dev team to start this kind of work on a very old game.
Maybe suggesting to them to add a plant level select option button as a premium feature (alone with the forced ads removal) which players can purchase?
@FloatingSunfish Are you the person I have answered earlier on subreddit?
>I think the idea is great but unfortunately it needs $$$ to motivate our EA dev team to start this kind of work on a very old game.
>Maybe suggesting to them to add a plant level select option button as a premium feature (alone with the forced ads removal) which players can purchase?
The way I see it, if they added a new non-Premium Plant (Tumbleweed) for the sake of it, then adding this as a non-premium feature would be an even more welcome move by the community as a whole.
It doesn't give players who have it an unfair advantage, and it's also something that players have been wanting for years now.
Adding it as a Premium feature would most likely rub players the wrong way because it will be seen as a blatant cash grab instead of a good-natured company that cares about its customers fixing an issue that's been a problem for its players for years now.
>Are you the person I have answered earlier on subreddit?
Indeed, I was! 🙌
Welcome to the forum @FloatingSunfish
Sadly, how I see the fact is, the Purchase Restoring bug has been experienced by many players for a number of years now and still not fixed, while new bundles are appearing regularly for $$$.
- linuxPigPen5 years agoSeasoned Ace
I don't know EA specific code, but the only possible way they can keep track of plant level is with a hard coded .ini file. This file would need only 2 columns - plant name and level. This file would only have to be accessed at the beginning of a game and the levels are then put into memory for the plants you select.
I can't really see a huge difficulty in modifying the level of a plant after user selection. - merely present them with a screen showing the 7 plants selected along with a slider allowing selection from level 1 to player's max level. Then use this data to load into memory for that game.
QED !!!!
(Which of course stands for QUITE EASILY DONE.)
I mean, they're already able to keep track of Plant level changes when you level up your Plants, so there should be some reusable code already available for this suggested feature.
The dev team knows best though. 🙂
- linuxPigPen5 years agoSeasoned Ace@FloatingSunfish Yes but it's not reusable code. It's an entry in a .dat or .ini file that stores your data on your computer. That data is read when you select your plants and then stored as variables in the instance of the game you're playing. What is lacking is an interface to allow the player to change those values for the one instance of this game. That is the code that is needed to implement your idea.
I think I'm with @eieio_31310 in this. As seen in the latest additions to the game (new seasonal plants, new play mode), they're something that invite players to play frequently and bring ads as well as money to buy seed packets. Money seems to be the main motivation to bring something new to the game.
And while they promoted a plant level upgrade by offering seed packets for ads and money and grinding, adding a feature which let players choose the level of plants they want, sounds counterintuitive. It may pleases only those players who already have a wide range of plants level who got bored of their high level plants. Not sure where dollars can fit in this scheme.
Maybe there's a way, but as of now I think they'll focus on working on new seasonal plants and penny's pursuit which seem easily profitable.
- linuxPigPen5 years agoSeasoned Ace@ForestOutlook I would pay $0.99 to have the ability to limit the number of Spike Rocks that Spear Mint produces. While level 8 is useful in some circumstances, on shortened moldy lawns it can be a liability. Sometimes I'd rather just plant 5 Spikes instead of 9 of them.
Sometimes I just want spearmint's boost without any spikerocks.
@MAGICDAVESHROOM I think I know why you wanted this, because I too want this feature.
in boosterama I have lost count many times I cursed myself for being careless by putting down the spearmint and forgotten to check if there was an empty space behind my defend line, and dragged the zombies towards the house....
- @eieio_31310 Same..... I have managed to demolish an entire row of defense once....there were even games where i brought it in and only used it once when the game start....and that's it 😕
- HenryThePear5 years agoLegend@eieio_31310 Now you got me worried every time I use spear mint in the future,since my spikerock is mastery it can drag them to low scoring zones..
If the zombies die in the low score zone then it is not so bad, I was dragging big gargs, newsreader and rodeo zombies right next to the lawn mower....
(guess it is quite funny to watch other players do this by mistake but when this happens to myself, then it was not so) 👿
it is comical when you do drag zombies to the left without intending too !!
many times I try to check if there are lawn squares open before deploying Spikerock
if I can see them with all the Gargs out there