@D0CT0R_Z0MB0SS wrote:
@Humplemann
So basically, it's a sucker-move to stack, as I've noticed from my observations.
Instead of wasting the resources on extra (almost redundant) nuts, you could have invested in an attack plant, which not only gets you more kills and points, but ALSO kills the guys attacking your wall, making your wall actually last LONGER than STACKING. 🙂
There is the irony in this, your wall is actually stronger when you DON'T STACK. And I consider this a BUG, even though EA will no doubt say they did it for some sort of balancing act.
My strategy is not about attack - it's based around a defence that's about conserving Kings and certain Peasants. This is so the Kings will repeatedly Knight the Peasants and I get most of my points from the Magnet Shrooms removing their helmets, because each successive removal from the same Peasant/Knight gives an ever escalating score.
I do retain an element of attack with my Snow peas, which are level 10. They inflict good damage and refresh quickly. If I don't get a King come out within the first 90 seconds their refresh rate means I can quickly add more to get points from kills and usually sneak a win.
If a single King comes out (Or hopefully multiple Kings) I dig up the Snow Peas from the relevant row/rows so the Zombies in the row/rows remain healthy. That is why I have the Power Lily imitated, because it allows me to repeatedly deploy the Reinforce-Mint and maintain the front row of Infi-Nuts that are protecting my Magnet-Shrooms.
Having the multple nuts helps with my earlier point of increasing the chances of retaining at least one Infi-Nut for when I deploy the Reinforce-Mint.
I suppose I could reduce the number of nuts at the back of the arena to have more sun for if I do need to call in more Snow Peas, but I'll still stick with multiples at the front.