If you are from EA, this might be worth your time. And it may generate more (advertisement) revenue. Got your attention, EA? Read on.
This is going to be a long quick reply... And having to do it in a tiny quick reply box adds to the challenge (I have a "submit button" issue). I had some of those things mentioned above swimming in my head for about a week now but I'm not able to create new posts because of my aforementioned issue...
As a player, I want most of the items mentioned above plus a few more. For me, the masteries' league don't make sense as profiles with non-mastered plants can still win with better strategies. I have all of my world plants on masteries (except for those that don't have it like the perfume-shroom) but still got beaten (twice already) by a "player" with non-mastered plants (I quoted "player" because it feels like a bot profile). Anyways, this is just my opinion. I mean no offense, Davey.
If I were to take the developers' side (EA/Popcap), the question would be: What's in it for me (EA/Popcap)? I do understand that these changes cost real money (pay for programmers, project leads, testers, QA, etc). Here are my additions and suggestions on how these features can be monetized:
As these features rely on more ad tickets being pushed to devices, you might want to ensure your ad ticketing system is efficient enough to handle this. If you look at the other threads, it seems your ad ticketing system needs some attention.
First stop, BattleZ. This is one of the bigger pulls for old and new players. Players want those mints and power mints. Yes, we want it all. A perpetual availability of those released mints and their pinatas would be great. And we collect them by maintaining our winning streaks. But the "gem tax" (and the bots?) is hurting us (and our egos). So my first proposal: View ads to maintain the streak. We (the players) are already religiously viewing those free gem ads and the pinata party ads. So why not also do it in BattleZ? Not all players are willing to buy gems with money just to maintain a streak. You can also implement multiple ads per streak maintenance (e.g. 1 advert on first loss, 2 ads on the next, etc).
Other parts of the game also have a potential for ad revenue. So our next stop: The Endless Zones. Having a shortcut screen for the endless zones would be nice. Several swipes just to get to those zones can be a bit annoying. And for the money part, here is my proposal: You guessed it, more ads. Why not implement a scheme similar to my suggestion above where you need to view an ad to maintain the level. And as for the reward, gems of course. Maybe set a entry gate at the 50th level or so before reaping a reward. And then offering the ad-for-gem reward every 10 levels or so. Or better yet, every level after the entry level. And you can also do an "Endless Zone of the week/month" and offer more gems. Oh, the money potential is almost endless. Haha! But please don't do leaderboards for the Endless zones. For me, it would be silly (and a bit patronizing). Also add those newer/stronger zombies on the endless zones (like the pyramid head zombie in the Egypt world) if you haven't already added them.
And for the final stop: Vase breaker. Haven't heard of vase breaker? Yeah, it is not that popular with players. No benefit (as of now) for playing that part of the game. The same mechanics mentioned above can be done here. No need to elaborate further.
For the rest of my wish list, here they are: Just a few aesthetics and fixes to minor annoyances.
1. Bring back the Yeti! I miss him/her/it. And his/her/its lunchbox with gems/coins. I know the pinata hunt was the replacement for this creature but I still want it back (with the lunchbox, of course).
2. The almanac entries. First would be Thyme Warp. This plant does not have levels but the bar for recharge shows less than half way. Second would be the zombie entries. As a two-month old profile, I have two blank boxes there (don't have the yeti and another zombie at the last part). I have completed all the world levels and yet I miss those two boxes. With my old profile (now gone forever), I have all of them. If you're not bringing those zombies back (like the Yeti), why keep it in the almanac?
3. The "World key" icon. If you have used all the keys, why not hide/remove it. Having that icon there with a zero beside it is a bit annoying. As with a quick glance, I sometimes thought it was the mints icon and it can be worrying to see zero mints when you know you already amassed a ton of it.
This will be the end of my wish list (in addition to Dave's), for now.
Now for the players who would moan and groan about my suggestions on monetization, please understand that at the end of the day the developer (EA) needs to earn enough money to make it worth developing further. Again, I mean no offense and this is just my opinion on enticing EA to make those changes.
And can't this thread be pinned to the top so EA can see this?