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M3dic_G4m1ng's avatar
2 months ago

Cool ideas from a PvZ fan

I just got cool ideas for improving PvZ 3: Evolved, & i wont be bothered if they don't get in. Note for EA: if the ideas sound cool & you want to add them please credit me.

 

Idea 1: Specialist plants & meteor mashups

 

Specialist plants could function as a stage 4 fusion of 2 of the same plants (eg. Gattling pea + Gattling pea) that excell in what their past forms couldnt fathom, & specialists would have a aoe buff for all of its previous forms, & too balance them they could cost the total amount of sun used to make the tier 3 form, but mixed plant fusions (eg. Bop choy + Potato mine) wouldn't have specialist forms because thier a mix of 2 seperate plant species, & just so the interspecies merges aren't excluded, if you want to make a hybrid plant from other hybrid plants, then Meteor Merges got your back. The concept is simple; a select few tier 3s can fuse together to make them, & you have to charge a Meteor Metre, a slowly charging gauge that once at a certain point can allow you to make a Meteor Mashup, a plant mix of 2 similar looking plant, meaning that a bamboo shoot & the bop choy-potato mine hybrid's hybrid i forgot the name of to become savage salad or whatever you want to call it, with its ability being it has a 1 in 20 chance to shoot a potato rocket that has a 3 by 3 aoe impact that has a 1 in 10 chance to plant a primed potato mine in 1 of the tiles in the aoe, and because its too OP to just be a thing you gotta wait for, you also can only have 1 specialist plant & 1 Meteor Mashup selected per level & its ability would have a BEEFY cooldown, & leveling it up would cost Mastery XP, Gardening handbooks & (if the plant has 1 or more types) element cells.

 

Idea 2: Research & Community Research

 

Its exactly what the name suggests, allowing the ability to research & gain larger zen gardens & team sizes, further plant improvements, 2 4th stages (one being specialist plants (obviously) & Meteor Mshups  (i elaborated on Meteor Mashups in idea 1)) & community research would allow use of a garden centre/green house (a zen garden but everyone gets harvested plant benefits) or a plant library (basically a plant hiring service you can put plants in for others to use as a free plant until planted), all costing Knowledge point, C-Knowledge points & specific odd-job items, with more beneficial research costing more Knowledge/C-Knowledge points & odd-job resources.

 

Idea 3: Offline Rewards

 

Sure, zomboss' focus shifts to meteor fragments in other neighborville locations, Sure he's sending zombies to retrieve them, but he did address he wanted the meteor that landed on the player's lawn before that, so its fair to expect frequent "visits" from his zombies, but we cant just wait it out, no, we have to defend ourselves & the meteor, so there's no better way than to plant some plants on our lawn ti defend ourselves. This is the main concept of offline defense, a way to get coins, XP, (Rarely) hearts & (if the other ideas get added) some of aformentioned items from previous ideas. This idea is good for those that are busy most of the time & rarely get time to play, & Sure, Offline defense is a way to get items for plant upgrading, but element cells arent found in zombies! Instead you can derive element cells from Gene science in the Gene lab (a building that needs to be researched before it can be built and used) where you can get element genes while offline, if you got the coins to pay for resource & bill expenses.

 

Idea 4: Anti-Zombie Devices

 

Zombies are a problem. Anti-zombi Devices are the solution. They have varying effects, from a Dio Brando aproved time stop device that can pause zombies in time, a tater detonater button that explodes all potato mines & thier potato mine + potato mine hybrids with increased radius & damage, a uno reverse that generates friendly zombies that attack walk down the lane & deal damage to all hostile zombies or a meteor fragment that instantly fills the meteor gauge to 100%. But because their extrenely OP you have to research them all (excluding the temporary timestop device so players have some sorta contingency plan for extremely strong zombies), you can only use 1 per level, they have a 1 time use per level & they consume half the amount of sun you have when you use it.

 

Idea 5: Amalgamation Zombies

 

Picture a zombomination, now mix it with another zombomination, make it as tall as 4 gargantuars standing on each other & as wide as 3 gargantuars standing shoulder to shoulder. Congratulstions, you just imagined an Amalgamation Zombie, a zombie that has to be faced by 4 gardeners at once. Its basically a raid boss that upon defeat gets destroyed and drops diamonds, loot bags, 5 metric TONS of 2 choice plant seeds. Its defeated once everyone that plays the game reaches a specific damage milestone. An amalgam must be hit by plants directly and is unafected by Anti-Zombie Devices, & can use tricks to defend itself and attack you.

 

Idea 6: Neighborville defense rewards program

 

Do you feel that coins & XP is a insuficient reward for defending places across neighborville? Do you want better rewards for defending neighborville? Well the N.D.R program (neighborville defense rewards program) will handsomely reward you for your efforts. Just pick your choice of loot box, seeds & amount of battle pass points & the program will give you a set amount of lawns needed to clear to earn the rewards! Its that easy! FYI that cleaeing an already cleared lawn doesnt count.

 

Idea 6: endless horde mode

 

If you want an inhumane amount of diamonds with occasional loot boxes & want to test your skill then endless horde mode is simple. Pick a difficulty & for every 5 waves cleared you get a loot box, starting from wave 10. The higher the difficulty the more health, speed and attack zombies get, but there are better rewards. The easiest difficulty would have faster sun generation, weaker zombies, & cheaper plants, while the hardest has super slow sun generation, stronger zombies & expensive plants & before the mode actually starts your given a set amount of sun & an infinite time to set up, with less sun for harder difficulties.

 

Thats all the ideas i have for now. I think thier pretty good myself but if you want me to add or modify some ideas plz let me know. Anyways im done yapping so have a good day!

2 Replies

  • Regarding the horde mode, will the player only play with what he took at the beginning, or will there be save points along the way where depending on the types of zombies, he can take plants and continue to survive ?

  • M3dic_G4m1ng's avatar
    M3dic_G4m1ng
    15 days ago

    In normal and easy modes there would be. Hardcore is for those that find intelligence by Is0kenny relatable, plus hardcore would have the best rewards so theres gotta be a difficulty to reward ratio thats balanced. Also, with the lack of checkpoints in hardcore, theres a chance for vases to appear, js as a callback to the vase breaker mode in pvz 1