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icebloomo's avatar
2 years ago

[Feedback] The Best Way to Make It Feel Original And keep It Fresh

First of I’m sad this game didn’t do much to change from the last time I’ve played every single version and all of the issues seem to be there but I have ways for you all to fix it and make it a little better for everyone 

Plant buffs - pls make these following changes for the sake of pacing 

sunflower 

recharge deceased from 8 sec > 5 sec

Producing sun time decreased from 26 sec > 24 sec 

increase sun per 24 sec from 1 sun > 2 sun this is to match the 50 sun meta of PvZ 2 and makes the pacing much better 

it’ll also make it much easier to introduce sun shroom which could be 

small - 1 sun 

medium - 2 sun 

big - 3 sun 

peashooter and snow pea 

buff their damage so zombies die at 9 shots instead of 14 

Squash 

cool down decreased from 40 sec > 20 sec 

walnut toughness

Increase it by 2000 (he gets eaten way too fast) 

Lighting reed

- increase damage by 5dps

- add his instant zap ability 

the levels and world splitting 

This has always bothered me and I’d like split worlds and here’s how it’d work 

15 plants 

15 zombies 

backyard - 45 levels 

every 15 levels there is a new gimmick (not water) 

day 1-15 just a normal lawn 

Day 15-30 puddles are introduced and storms (which will zap plants every 10 sec)

Day 30 - 45 - night time levels , storms and fog would also be nice to have 

Camp world - 50 levels

15 plants 

15 zombies 

 Same as before every 15 levels it’s a new gimmick 

this can include storms , night , fog 

camp zombies ambushes where they whistle and call a hoard of campers , the water gimmicks 

around the last 5 levels the screen would go black and back on like PvZ 1 

You get the picture - for the building world begonia you could have construction zombies , etc 

I’d prefer if each world had their own zombies and brown coats as well to make it more unique 

Power ups from before the level should replace the 3 explosives and making them actual plants 

adding cys would be great too 

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