2zr20y1ofo5i
1 day agoRising Newcomer
Ideas PVZ 3 Suggestions
You see, I've been playing this game for a month, and I heard that you guys plan to implement PVZ Heroes characters. At the same time, I've been bothered that there's no instant plant, so why not make one?
- Make an Instant plant to a different tier, like they're similar to power attack and they have a huge cooldown and can only pick one since their cooldown will be shown near the sun counts and can be leveled up to 3.
-Example. Jalapeno& Cherrybomb (Start CD. 30s/Normal 120s), Lilypad and flowerpot (5s/15s), Blover (15s/40s), Hurrikale (20s/50s), Doom Shroom (90s-240s) - As for the heroes, it's the same as instant plant, like a power-up to attack. As they stand by at the lawn mower, all of them have a starting cooldown of 60s, and the normal cooldown is 200s at the same time. If you level them up, the cooldown lowers, and the amount depends on the heroes they used. like (Lv 1- 60s/200s) (Lv. 2 - 40s / 175s) (Lv. 3 - 20s/150s)
Example:
Green Shadow Skill: Shoots a power pea that explodes upon impact by 3x3 damage increase upon level (500 - 1500K)
(Passive: summons a peashooter if it's leveled; becomes Re-peater to Gatling pea)
Solar Pea Skill: Shoots AOE damage (300- 900) at the same time, gives 50 suns to every zombie that it hits (Passive: Every sun producer lowers sun production time by half for 20s)
Wall Knight Skill: Once it's activated, all nuts become invincible for 6s - 12s
(Passive: All nuts healed at max)
Beta-Carotina Skill: Instantly deploys 2-4 Intensive carrots, reviving all eaten plants
(Passive: Upon using the skill, all unused carrots can be stacked and reused the skill without interrupting the cooldown)
Citron Skill: Places a barrier, making the enemy unable to move forward by 3x1 for 6s-12s
(Passive: Reload - every time using a skill reduces the normal cooldown by 20s; minimum is 20s)
Or (Passive: Reduce all plants' CD by 20%) Or (Passive: Disables all zombies' special abilities for a fixed 12s)
Captain Combustible Skill: Upon using the skill, all plants increase their attack speed for 4s -6s
(Passive: Shoots 1-3-5 Fire Ignition towards the plants, increasing their damage by half)
Rose Skill: Turning 9-12-15 zombies into goats
(Passive: Prioritize Special zombies except Gargantaurs)
Nightcap: Create a circle field for 6x5 that assassinates 2-4-6 Zombies randomly that deals 2000-3000 damage
(All zombies inside the circle will be eliminated if they have 20% remaining in their normal health)
Grassknuckle Skill: Attacks enemies by 2x4, dealing 1200-1800
(Passive: Knocks out enemies who come near the house by 1 tile; this resets upon using the skill again)
Spudow Skill: Flings his head and deploys a Spudow Mine that deals 5x5 damage equally, dealing 1000-1500-2000 (Passive: Rearms itself once)
Chompzilla Skill: Eats zombies by 1 tile up to 2-3-4 times (Passive: Every time you kill 3 special zombies, it deploys a root hitting enemies by 1x3 and once if it's gargantuar) - Make costumes too