OzwaldO01
8 days agoRising Adventurer
More PvZ3E Feedback regarding game progression, UI, etc.
GAME PROGRESSION
Overall when it comes to the amount of seeds it takes to unlock certain things, it takes a long time. So I thought of a way to fix that!
Tier 2 Plants
- 80 seeds > 50 seeds
(Example A: Bonk Choy costs 50 Bop Choy seeds, instead of 80)
(Example B: Solar Pea costs 25 Sunflower seeds and 25 Peashooter seeds, instead of 40 of each.)
This is done so it's a fair amount to get the main starting fusions by playing the game.
Tier 3 Plants
- 300 seeds > 240 seeds
(Example A: Sun Tower costs 240 Sunflower seeds, instead of 300)
(Example B: A plant that is a fusion of two fusion plants that are totally seperate (like Solar Pea and Lychee for Example), will cost 60 of the four selected plant seeds (Sunflower, Peashooter, Spikeweed, and Wall-Nut seeds for example), instead of 75 of each)
Additional seed unlocks
- You should get at least a few seeds for beating any level with three stars for the first time.
- Random seed packets in a lunch box (it's a mobile game) when playing events
UI changes
In levels that show what zombies show up in each level, move anything that isn't a zombie (like Environments and Obstacles) below to the bottom of the zombie sightings to differ the zombies and the gimmicks that show up
BEFOREAFTER