Post your zombie ideas here
My zombie ideas
Magician- the magician has a deck of cards, each with a plant on them. It only brings cards for plants you have, so it can pick one of your 5 plants to punish. When it draws an enchanted card, plants in its lane explode in a 3x3 area based on how much of that plant it contains. Its based on 8% of its max health per copy of the tier 1. For example- wallnuts explode for 8% of their max hp, while juggernuts explode for 32% of their max health. Three nut, being 3 wall nuts, explodes for 24% of its max health in a 3x3 area. That much damage is dealt to plants in a 3x3 area around themself, so your tankier plants cause more damaging explosions.
This zombie counters wallnuts by doing explosions that scale with health, and sun shroom because their natural health drain makes them vulnerable to the chip damage.
Disco Dancefloor- This one functions based on my elemental rework, where electric damage does less damage to mechs but stuns them based on the % of hp they deal. Disco dancefloor is a peon version of the Olds Cool miniboss I will explain later. This mobile dancefloor is a vehicle which causes nearby zombies to dance periodically, bypassing whatever plant they are eating while still advancing forward.
Olds Cool- Olds Cool is an upgrade to the Disco Dancefloor. He has a 5x5 attack like MC Zombie but bigger and slower, so you can use a sun shroom or something quick and cheap to bait it out. You really dont want him to get far though, because he can crush plants in multiple lanes, allow zombies to dance past walls, and deals lots of damage to lots of plants once he gets to them. In a 7x7 range, he also reflects damage back to attackers, shredding up the likes of lychee and endurian with ease. You'll want to use Cytrus, the rebrand for pvz2's citron which was renamed to avoid confusion with the hero from pvzgw2 and pvzheroes. Cytrus, made from electric peashooter and two e.m.peaches now coats its vitamin c shots with electricity, piercing multiple targets like electric peashooter and dealing some aoe damage. Inheriting the charge up mechanic from empeach it can also quick fire raw vitamin c when it feels threatened, although this makes it less effective against Olds Cool. Speaking of, his weakness comes from Cytrus' electric property, high damage, and pierce, hitting both him and the machine! His machine, reminiscent of his boss battle in BFN, can take 70,000 damage, and blocks lobbers, crushes groundcover and walls alike, and instantly defeats the 50,000 dj inside when it falls.
Its main weaknesses are cytrus, straight shooters, fodder plants, potato mine (due to its grid item health- forgot to mention that. Honestly all robots should have "hard" health thats weak to potato mine I think thats cool and fun), and blover (its also airborne so blover can reduce its speed just a little). It excels against endurian, lobbers, walls, groundcover, rapid attackers, and melee units.